Sep. 23rd, 2016

bloodygranuaile: (oh noes)
I was not 100% sure I was going to like Ship It Holla Ballas.

Quite frankly, I was unsure if I was going to like it for some of the same reasons I was curious about it. I was also a teenager during the Bush years, so I'm largely of an age with the people followed. I was unhip and culturally oblivious enough to have no idea that the poker boom was happening, but I do have some memories of that time period: Namely, that it was an awful cultural wasteland full of cargo shorts and McMansions, and that teenage nerds were terrible and teenage boys were especially terrible, also LiveJournal was still a thing. I didn't really want to revisit that time. (Full disclosure: My memories of that period may be influenced by the fact that I was at the time a bored angry Goth with clinical depression.) But I was quite curious about what these other teenage nerds were doing while I was learning to read Tarot cards, a hobby I have never even tried to monetize (although perhaps I should).

I had also heard one anecdote from this book referenced a few times, I think once on the Thinking Poker podcast. It was the one where Tom Dwan dares some one to jump into a pool full of sharks for five thousand dollars. At first a teenage girl whose mother had inexplicably left her with them volunteered; then she chickened out, so one of the other dudes did it. I thought this anecdote was amusing, so I figured there might be other like it. I also did the usual "What would I have done in that situation?" line of thinking one has sometimes, where I had to come to the reluctant conclusion that, as a 16-year-old, it is likely the lizardbrain sense of self-preservation would have won and I would have also chickened out, but now that I am 28 and more mature and know the value of a dollar, I would totally jump into a pool of sharks for $5k.

Anyway. The book is not about me.

The book starts just before the poker boom really blows up and starts following a few guys who are a little bit older, by online poker standards--guys who had already completed college and were starting their professional lives, guys in their late twenties or early thirties. These guys are not really the focus of most of the book but they provide an entertaining viewpoint to get comfortable with before their scene is roundly crashed by a bunch of high school and early college kids. It's an excellent hook, presenting the dropouts who would become the Ship It Holla Ballas from an older, outside perspective before getting deeper into their backstories and viewpoints.

Most of the book does a pretty seamless job of putting the Ballas' stories in context of the perfect storm of very particular factors going on at the time, both in online poker and, on the rare occasions merited, in the rest of the world. As someone who is very interested in the sociology of nerd groups, I was especially fascinated by the roles of the 2+2 forums and the eventual formation of the "crew" in shaping not only these kids' social lives, but their sense of normality and their poker games. I actually would have liked to hear a little bit more about how the way this community pooled knowledge and built off each others' ideas advanced the strategies and understanding of how poker works and the way it's played, but probably throwing in more stuff about math and spreadsheets would have slowed the book down a bit.

While there are certainly a lot of anecdotes about crazy expensive shenanigans that are entertaining, unsurprising, and possibly thrown in to let the reader live vicariously a little and wonder if we'd be that bananas if we were that rich at that age (since face it, most of us weren't but would like to be), there are also a lot of things that were toothache-inducingly familiar to me as someone who spent a lot of time around young nerd dudes, including living with them. Like, these kids went and bought a mansion in Vegas and they... did not know how to house. At all. I have lived with people who didn't know how to house. It is viscerally awful. Also these kids once got all their shit stolen because they didn't know where the circuit breaker was or, apparently, what a circuit breaker was. (Apparently I was the only person who came of age in the 2000s whose parents made sure she knew what a circuit breaker was before leaving home.) The descriptions of the Balla mansion were like all my worst bad roommate memories on steroids. All the stupid shit about The Game and pickup artistry was also unfortunately familiar. I don't know exactly how much The Game was responsible for nearly every dude I talked to between the ages of fifteen and twenty-five being completely intolerable, but Jesus, it did not help. There is one line regarding one of the kids profiled that says "Talking to women feels like a video game whose rules he can't figure out," which is probably intended to be sympathetic and which the authors probably felt was an at least middlingly original line. That shit gave me traumatic flashbacks. Dudes who think women are video games are legion, they are almost never subtle about it, and I spent ten years being mistaken for a video game before I managed to structure my life to avoid these people; what am I doing to myself going and reading about them? It took chapters before I could give a fuck about this character again at all, and then he goes and fucks it up again at the end of the book by noting in a tone of surprise that some of the techniques he has since learned for talking to women also help him talk to people in general. Hm... I wonder what talking to women and talking to people have in common? What's the connection between "women" and "people"? Everyone knows women are the opposite of people. 'Tis truly baffling.

Casual misogyny masquerading as social awkwardness aside (not that I'm the type to put that aside, obviously), the book does an excellent job of humanizing these weirdos, and illustrating the effects of their alienation from their non-stupid-rich peers, of being very successful very young at something that doesn't necessarily have a lot of meaning or social utility, of forming a crazy tight group of friends in your teens and slowly having it dissipate as you all go your separate ways as adults, of pursuing a goal and feeling empty once you achieve it because what are you going to do with yourself now? It grounds the book a lot more than you'd think it could be grounded considering the sheer volume of vapidly humorous anecdotes about obnoxious behavior and spending money on stupid things that fill the book.

The stuff about the transition from online to live poker and the generational warfare between the storied old guard and the "these Internet kids!" was, personally, my favorite material covered in the book; generational warfare always makes for lots of drama, also, Phil Hellmuth is annoying as hell and good on Tom Dwan for calling him out. Tom Dwan may have been my favorite person in the book, probably because he came off the least bro-y and the most like a space alien.

One thing about this book that is kind of weird is that all the online players are referred to by their screennames instead of their real names, throughout the entire thing. Some of these screennames I could match with players already and some I could not; it was also fun playing Spot the Screenname I Actually Recognize when other members of the online poker community were mentioned. Another upside of this dedication to screen names is that "durrrr" is consistently spelled right throughout the entire book, which is apparently not standard among poker publications.

There are some slightly disjointed-feeling bits near the end as important things happen in and around the world of poker that our now well-established main characters aren't necessarily in the middle of, such as the sneak passage of the UIGEA, and a deep dive into the gossip and scandal of the rest of the 2+2 forum subculture. This is all very important material to understanding the rise and fall of online poker in the U.S., it's just presented in a way that includes some very sudden jumps from the World Series to Washington.

But that's my only criticism of the book; all my other criticisms are strictly about the subject matter. Ship It Holla Ballas was a fun, fast, insightful, surprisingly grounded read about a bunch of idiot boy geniuses in a very unique, bizarre time and place.

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