Review over at the Casino City Times.
When you sit down at a poker table, you want the game to be clean. The poker industry is, justifiably, a bit obsessed with shedding its historical image of disreputability, because players want a fair shot at winning.
But when you sit down to read a poker book or watch a poker movie, let's face it: You want the exact opposite. The grand tradition of cheating at poker is great stuff, story-wise. As an audience, you probably want as much disreputability as the writer can give you, with people risking life and limb if they get caught, and probably a Mafioso or two in there somewhere.
Read the rest at Casino City Times.
But when you sit down to read a poker book or watch a poker movie, let's face it: You want the exact opposite. The grand tradition of cheating at poker is great stuff, story-wise. As an audience, you probably want as much disreputability as the writer can give you, with people risking life and limb if they get caught, and probably a Mafioso or two in there somewhere.
Read the rest at Casino City Times.
Covering gambling news on the day-to-day, I sometimes feel like the industry doesn't change nearly fast enough. It's been almost seven years since Black Friday, and only three U.S. states — Nevada, New Jersey and Delaware — offer regulated online poker. (Soon to be four, thanks to Pennsylvania, but not soon enough.) Some states, like California, seem to bang their head against the same wall every year and get nowhere. And of course, we're all biting our nails waiting to see what the Supreme Court decides about PASPA, and when they'll get around to deciding if legalized sports betting could actually become reality in the U.S.
But, despite all of the above, it's actually quite a rapidly changing industry. It's worth it, every now and again, to look back at how we got where we are and appreciate just how much batty stuff has happened over the course of gambling's establishment as a legitimate entertainment industry.
Enter David Clary's Gangsters to Governors: The New Bosses of Gambling in America, which was published in October from Rutgers University Press. Clocking in at about 250 pages (plus a lot of notes), this new history of American gambling focuses first on how gaming fell under the control of crime syndicates, and then on how the state drove those elements out, turning control of the industry over to "clean" private corporations, Indian nations and the states themselves. Clary also provides a nuanced, even-handed analysis of the pros and cons of states' use of gaming revenues to balance their budgets.
***
I posted a book review over at the day job.
But, despite all of the above, it's actually quite a rapidly changing industry. It's worth it, every now and again, to look back at how we got where we are and appreciate just how much batty stuff has happened over the course of gambling's establishment as a legitimate entertainment industry.
Enter David Clary's Gangsters to Governors: The New Bosses of Gambling in America, which was published in October from Rutgers University Press. Clocking in at about 250 pages (plus a lot of notes), this new history of American gambling focuses first on how gaming fell under the control of crime syndicates, and then on how the state drove those elements out, turning control of the industry over to "clean" private corporations, Indian nations and the states themselves. Clary also provides a nuanced, even-handed analysis of the pros and cons of states' use of gaming revenues to balance their budgets.
***
I posted a book review over at the day job.
I review Eileen Sutton's The Total Poker Manual over at the Casino City Times: 'The Total Poker Manual' is a collection of industry, culture information.
I read and reviewed Alexander "Assassinato" Fitzgerald's new book The Myth of Poker Talent: Why Anyone Can Be a Great Poker Player over at the day job.
Wisdom of the olds
Nov. 26th, 2016 02:11 pmSomewhere in between my project to read poker strategy books in order to be better at poker and my project to read books on the history of poker and gaming so that I understand my current field better, there sat the decision to read David Sklansky’s The Theory of Poker.
The Theory of Poker is older than me, although it has since been updated a few times. I have read about it in a number of the other, more recent poker-related books I’ve gone through this year. I know it was still being used widely as a resource when the poker boom kicked off fifteen years ago or so; Kenny Hallaert mentioned it when I interviewed him earlier this fall, saying it might still be useful for beginner players.
One thing that’s instantly noticeable about this book is that it was clearly written before no-limit hold’em became the game of choice for everyone and everything. While this can get a bit confusing for a reader who really only knows NLHE at all (i.e. me), it does allow Sklansky to illustrate concepts in multiple different ways in different games. Since this book is light on math (by poker book standards, at least—obviously it’s got a bunch of stuff about pot odds and basics like that) and more about how to reason through various poker plays, such a setup is fairly useful for showing how the concepts work. There’s a lot that’s explained that I would now consider to be very basic information, but I’ve also been reading beginner-level poker books pretty much all year so I suppose it’s good that some of it’s starting to sink in.
It’s not the most enjoyably written poker book I’ve read, featuring neither the goofy jokes of Phil Gordon’s little books nor the sarcastic cracks of Alexander Fitzgerald’s Myth of Poker Talent, but it’s pretty straightforward and accessible, usually erring on the side of over-explaining rather than conciseness. It’s basically a textbook.
This is also the book that introduced the awkwardly lengthy but still very important Fundamental Theorem of Poker, which I already knew about because it’s been cited in at least five other books that I’ve read this year. The Theory of Poker explains many, if not most, of the hands illustrated within it by relating it back to this fundamental theorem, ensuring that you’ll never forget it no matter how un-pithily it’s worded.
Even though so much of what’s covered in here is also covered in subsequently written poker texts, I’m still glad to have taken the time to read this book itself. How much it will help me out remains to be seen; unfortunately, this is a library copy so I probably won’t be going over it multiple times with a pencil and highlighter like I’ve been doing with some of the other poker strategy books I’ve found. (Somebody who got this book from the library before me did go over it with a pencil, but some people have, like, no manners.) But I definitely have a better sense of what everyone else is talking about when they’re talking about this book, and that’s pretty important for getting the most out of everything I read.
The Theory of Poker is older than me, although it has since been updated a few times. I have read about it in a number of the other, more recent poker-related books I’ve gone through this year. I know it was still being used widely as a resource when the poker boom kicked off fifteen years ago or so; Kenny Hallaert mentioned it when I interviewed him earlier this fall, saying it might still be useful for beginner players.
One thing that’s instantly noticeable about this book is that it was clearly written before no-limit hold’em became the game of choice for everyone and everything. While this can get a bit confusing for a reader who really only knows NLHE at all (i.e. me), it does allow Sklansky to illustrate concepts in multiple different ways in different games. Since this book is light on math (by poker book standards, at least—obviously it’s got a bunch of stuff about pot odds and basics like that) and more about how to reason through various poker plays, such a setup is fairly useful for showing how the concepts work. There’s a lot that’s explained that I would now consider to be very basic information, but I’ve also been reading beginner-level poker books pretty much all year so I suppose it’s good that some of it’s starting to sink in.
It’s not the most enjoyably written poker book I’ve read, featuring neither the goofy jokes of Phil Gordon’s little books nor the sarcastic cracks of Alexander Fitzgerald’s Myth of Poker Talent, but it’s pretty straightforward and accessible, usually erring on the side of over-explaining rather than conciseness. It’s basically a textbook.
This is also the book that introduced the awkwardly lengthy but still very important Fundamental Theorem of Poker, which I already knew about because it’s been cited in at least five other books that I’ve read this year. The Theory of Poker explains many, if not most, of the hands illustrated within it by relating it back to this fundamental theorem, ensuring that you’ll never forget it no matter how un-pithily it’s worded.
Even though so much of what’s covered in here is also covered in subsequently written poker texts, I’m still glad to have taken the time to read this book itself. How much it will help me out remains to be seen; unfortunately, this is a library copy so I probably won’t be going over it multiple times with a pencil and highlighter like I’ve been doing with some of the other poker strategy books I’ve found. (Somebody who got this book from the library before me did go over it with a pencil, but some people have, like, no manners.) But I definitely have a better sense of what everyone else is talking about when they’re talking about this book, and that’s pretty important for getting the most out of everything I read.
I started reading Elizabeth Bear's One-Eyed Jack: A Novel of the Promethean Age a little over a year ago, in the bathtub at Mohegan Sun.
It has taken me so long to finish the book not because it wasn't good, but because I have only read it in the bath — sometimes at casinos but also sometimes not, otherwise it would have taken me even longer, especially considering the last casino I stayed at only had a shower. My copy is now very water damaged.
Anyway. I had picked One-Eyed Jack for my casino bath reading because it's about the spirit of Las Vegas fighting to keep his city from being annexed by the spirit of Los Angeles, so it seemed topical.
There are actually two spirits (or genii) of Las Vegas: the One-Eyed Jack, who has one normal eye and one magical eye he keeps hidden under an eyepatch; and the Suicide King, otherwise known as Stewart, who seems to have a magical ability to kill himself and then resurrect again. Jackie and Stewart are boyfriends in addition to sharing the job of genius of Las Vegas. This seems like it would break a lot of workplace regulations but it looks like being a magical symbol isn’t a very well-regulated field considering all the other stuff that goes down in this book.
Jackie and Stewart eventually form a coalition with several interesting characters, including two ghosts of different John Henrys, some "media ghosts" of unnamed TV spies, and vampire Elvis (though this vampire Elvis is very different from the vampire Elvis of the Sookie Stackhouse books). The antagonists include Angel (the genius of Los Angeles, in the form of a young ingénue), a character known only as “the assassin,” a Promethean Mage, and the ghost of Bugsy Siegel.
I was a bit confused about who precisely all these people were, since I am not much up on my ‘60s TV spies — nor on my Las Vegas history, really, although I do at least know who Bugsy Siegel is. But once I got used to identifying the spies by their descriptors instead of names, it was all easy enough to follow.
The book takes place mostly in 2002, and as is usually the case, I still find it a bit jarring to realize how long ago the mid-2000s were and how much it really was a different era — it makes me feel old — but it’s impossible to miss because stuff in Vegas changes so fast that, even without ever having been there, I know a bunch of the properties mentioned in the book have since shut down and new ones opened; also, Jackie wears black leather cargo pants because he is terribly cool, and it’s become hard to remember that there was a time when cargo pants really were cool and not just a shorthand for sartorial laziness. Other bits of the book take place in 1964, because that’s when all the media ghosts come from. The time travel isn’t flashy; it just sort of happens—there’s enough ghosts in the story already that visiting the ghost of 1964 isn’t that big a deal.
Since this is a spy story I don’t want to talk too much about the plot but suffice to say that, in keeping with the general theme, it, like a game of poker, features long stretches of quietly waiting and thinking about things (I don’t believe poker is ever boring) interspersed with moments of high drama that vastly change the dynamics at the table. (Poor Angel spends the first three-quarters of the book chipping up relentlessly only to spew off her entire stack in one dumb play. Been there done that; it’s awful.) All the disparate threads and meticulously solved riddles finally come together near the end to put a fast-paced and deceptively simple end to the conspiracy.
One of the unifying principles of how magic works in this book is that it relies very heavily on symbolism and stories and beliefs, reminding me a lot of Discworld if the Discworld books were about twelve thousand percent more serious. Genre savviness is important for our heroes to figure out what is going on. Gaming-related symbolism abounds, which is fitting, because gaming-related symbolism abounds in English writing anyway, only this time it’s all looked at a lot more closely than usual.
Like the other Elizabeth Bear books I’ve read, this was pretty weird and I think I’d have to read it again to figure out some of the weird stuff I didn’t get the first time around, but I’m probably not going to because I have at least three unread Elizabeth Bear books on my shelf at the moment. I always like her stuff but it tends to end up taking me a lot longer to get through than I think it’s going to.
I recommend it to anyone who likes metafictional genre-savvy stuff. Pairs well with a Lush bath bomb, a nice hotel room, and an adult beverage.
It has taken me so long to finish the book not because it wasn't good, but because I have only read it in the bath — sometimes at casinos but also sometimes not, otherwise it would have taken me even longer, especially considering the last casino I stayed at only had a shower. My copy is now very water damaged.
Anyway. I had picked One-Eyed Jack for my casino bath reading because it's about the spirit of Las Vegas fighting to keep his city from being annexed by the spirit of Los Angeles, so it seemed topical.
There are actually two spirits (or genii) of Las Vegas: the One-Eyed Jack, who has one normal eye and one magical eye he keeps hidden under an eyepatch; and the Suicide King, otherwise known as Stewart, who seems to have a magical ability to kill himself and then resurrect again. Jackie and Stewart are boyfriends in addition to sharing the job of genius of Las Vegas. This seems like it would break a lot of workplace regulations but it looks like being a magical symbol isn’t a very well-regulated field considering all the other stuff that goes down in this book.
Jackie and Stewart eventually form a coalition with several interesting characters, including two ghosts of different John Henrys, some "media ghosts" of unnamed TV spies, and vampire Elvis (though this vampire Elvis is very different from the vampire Elvis of the Sookie Stackhouse books). The antagonists include Angel (the genius of Los Angeles, in the form of a young ingénue), a character known only as “the assassin,” a Promethean Mage, and the ghost of Bugsy Siegel.
I was a bit confused about who precisely all these people were, since I am not much up on my ‘60s TV spies — nor on my Las Vegas history, really, although I do at least know who Bugsy Siegel is. But once I got used to identifying the spies by their descriptors instead of names, it was all easy enough to follow.
The book takes place mostly in 2002, and as is usually the case, I still find it a bit jarring to realize how long ago the mid-2000s were and how much it really was a different era — it makes me feel old — but it’s impossible to miss because stuff in Vegas changes so fast that, even without ever having been there, I know a bunch of the properties mentioned in the book have since shut down and new ones opened; also, Jackie wears black leather cargo pants because he is terribly cool, and it’s become hard to remember that there was a time when cargo pants really were cool and not just a shorthand for sartorial laziness. Other bits of the book take place in 1964, because that’s when all the media ghosts come from. The time travel isn’t flashy; it just sort of happens—there’s enough ghosts in the story already that visiting the ghost of 1964 isn’t that big a deal.
Since this is a spy story I don’t want to talk too much about the plot but suffice to say that, in keeping with the general theme, it, like a game of poker, features long stretches of quietly waiting and thinking about things (I don’t believe poker is ever boring) interspersed with moments of high drama that vastly change the dynamics at the table. (Poor Angel spends the first three-quarters of the book chipping up relentlessly only to spew off her entire stack in one dumb play. Been there done that; it’s awful.) All the disparate threads and meticulously solved riddles finally come together near the end to put a fast-paced and deceptively simple end to the conspiracy.
One of the unifying principles of how magic works in this book is that it relies very heavily on symbolism and stories and beliefs, reminding me a lot of Discworld if the Discworld books were about twelve thousand percent more serious. Genre savviness is important for our heroes to figure out what is going on. Gaming-related symbolism abounds, which is fitting, because gaming-related symbolism abounds in English writing anyway, only this time it’s all looked at a lot more closely than usual.
Like the other Elizabeth Bear books I’ve read, this was pretty weird and I think I’d have to read it again to figure out some of the weird stuff I didn’t get the first time around, but I’m probably not going to because I have at least three unread Elizabeth Bear books on my shelf at the moment. I always like her stuff but it tends to end up taking me a lot longer to get through than I think it’s going to.
I recommend it to anyone who likes metafictional genre-savvy stuff. Pairs well with a Lush bath bomb, a nice hotel room, and an adult beverage.
I was not 100% sure I was going to like Ship It Holla Ballas.
Quite frankly, I was unsure if I was going to like it for some of the same reasons I was curious about it. I was also a teenager during the Bush years, so I'm largely of an age with the people followed. I was unhip and culturally oblivious enough to have no idea that the poker boom was happening, but I do have some memories of that time period: Namely, that it was an awful cultural wasteland full of cargo shorts and McMansions, and that teenage nerds were terrible and teenage boys were especially terrible, also LiveJournal was still a thing. I didn't really want to revisit that time. (Full disclosure: My memories of that period may be influenced by the fact that I was at the time a bored angry Goth with clinical depression.) But I was quite curious about what these other teenage nerds were doing while I was learning to read Tarot cards, a hobby I have never even tried to monetize (although perhaps I should).
I had also heard one anecdote from this book referenced a few times, I think once on the Thinking Poker podcast. It was the one where Tom Dwan dares some one to jump into a pool full of sharks for five thousand dollars. At first a teenage girl whose mother had inexplicably left her with them volunteered; then she chickened out, so one of the other dudes did it. I thought this anecdote was amusing, so I figured there might be other like it. I also did the usual "What would I have done in that situation?" line of thinking one has sometimes, where I had to come to the reluctant conclusion that, as a 16-year-old, it is likely the lizardbrain sense of self-preservation would have won and I would have also chickened out, but now that I am 28 and more mature and know the value of a dollar, I would totally jump into a pool of sharks for $5k.
Anyway. The book is not about me.
The book starts just before the poker boom really blows up and starts following a few guys who are a little bit older, by online poker standards--guys who had already completed college and were starting their professional lives, guys in their late twenties or early thirties. These guys are not really the focus of most of the book but they provide an entertaining viewpoint to get comfortable with before their scene is roundly crashed by a bunch of high school and early college kids. It's an excellent hook, presenting the dropouts who would become the Ship It Holla Ballas from an older, outside perspective before getting deeper into their backstories and viewpoints.
Most of the book does a pretty seamless job of putting the Ballas' stories in context of the perfect storm of very particular factors going on at the time, both in online poker and, on the rare occasions merited, in the rest of the world. As someone who is very interested in the sociology of nerd groups, I was especially fascinated by the roles of the 2+2 forums and the eventual formation of the "crew" in shaping not only these kids' social lives, but their sense of normality and their poker games. I actually would have liked to hear a little bit more about how the way this community pooled knowledge and built off each others' ideas advanced the strategies and understanding of how poker works and the way it's played, but probably throwing in more stuff about math and spreadsheets would have slowed the book down a bit.
While there are certainly a lot of anecdotes about crazy expensive shenanigans that are entertaining, unsurprising, and possibly thrown in to let the reader live vicariously a little and wonder if we'd be that bananas if we were that rich at that age (since face it, most of us weren't but would like to be), there are also a lot of things that were toothache-inducingly familiar to me as someone who spent a lot of time around young nerd dudes, including living with them. Like, these kids went and bought a mansion in Vegas and they... did not know how to house. At all. I have lived with people who didn't know how to house. It is viscerally awful. Also these kids once got all their shit stolen because they didn't know where the circuit breaker was or, apparently, what a circuit breaker was. (Apparently I was the only person who came of age in the 2000s whose parents made sure she knew what a circuit breaker was before leaving home.) The descriptions of the Balla mansion were like all my worst bad roommate memories on steroids. All the stupid shit about The Game and pickup artistry was also unfortunately familiar. I don't know exactly how much The Game was responsible for nearly every dude I talked to between the ages of fifteen and twenty-five being completely intolerable, but Jesus, it did not help. There is one line regarding one of the kids profiled that says "Talking to women feels like a video game whose rules he can't figure out," which is probably intended to be sympathetic and which the authors probably felt was an at least middlingly original line. That shit gave me traumatic flashbacks. Dudes who think women are video games are legion, they are almost never subtle about it, and I spent ten years being mistaken for a video game before I managed to structure my life to avoid these people; what am I doing to myself going and reading about them? It took chapters before I could give a fuck about this character again at all, and then he goes and fucks it up again at the end of the book by noting in a tone of surprise that some of the techniques he has since learned for talking to women also help him talk to people in general. Hm... I wonder what talking to women and talking to people have in common? What's the connection between "women" and "people"? Everyone knows women are the opposite of people. 'Tis truly baffling.
Casual misogyny masquerading as social awkwardness aside (not that I'm the type to put that aside, obviously), the book does an excellent job of humanizing these weirdos, and illustrating the effects of their alienation from their non-stupid-rich peers, of being very successful very young at something that doesn't necessarily have a lot of meaning or social utility, of forming a crazy tight group of friends in your teens and slowly having it dissipate as you all go your separate ways as adults, of pursuing a goal and feeling empty once you achieve it because what are you going to do with yourself now? It grounds the book a lot more than you'd think it could be grounded considering the sheer volume of vapidly humorous anecdotes about obnoxious behavior and spending money on stupid things that fill the book.
The stuff about the transition from online to live poker and the generational warfare between the storied old guard and the "these Internet kids!" was, personally, my favorite material covered in the book; generational warfare always makes for lots of drama, also, Phil Hellmuth is annoying as hell and good on Tom Dwan for calling him out. Tom Dwan may have been my favorite person in the book, probably because he came off the least bro-y and the most like a space alien.
One thing about this book that is kind of weird is that all the online players are referred to by their screennames instead of their real names, throughout the entire thing. Some of these screennames I could match with players already and some I could not; it was also fun playing Spot the Screenname I Actually Recognize when other members of the online poker community were mentioned. Another upside of this dedication to screen names is that "durrrr" is consistently spelled right throughout the entire book, which is apparently not standard among poker publications.
There are some slightly disjointed-feeling bits near the end as important things happen in and around the world of poker that our now well-established main characters aren't necessarily in the middle of, such as the sneak passage of the UIGEA, and a deep dive into the gossip and scandal of the rest of the 2+2 forum subculture. This is all very important material to understanding the rise and fall of online poker in the U.S., it's just presented in a way that includes some very sudden jumps from the World Series to Washington.
But that's my only criticism of the book; all my other criticisms are strictly about the subject matter. Ship It Holla Ballas was a fun, fast, insightful, surprisingly grounded read about a bunch of idiot boy geniuses in a very unique, bizarre time and place.
Quite frankly, I was unsure if I was going to like it for some of the same reasons I was curious about it. I was also a teenager during the Bush years, so I'm largely of an age with the people followed. I was unhip and culturally oblivious enough to have no idea that the poker boom was happening, but I do have some memories of that time period: Namely, that it was an awful cultural wasteland full of cargo shorts and McMansions, and that teenage nerds were terrible and teenage boys were especially terrible, also LiveJournal was still a thing. I didn't really want to revisit that time. (Full disclosure: My memories of that period may be influenced by the fact that I was at the time a bored angry Goth with clinical depression.) But I was quite curious about what these other teenage nerds were doing while I was learning to read Tarot cards, a hobby I have never even tried to monetize (although perhaps I should).
I had also heard one anecdote from this book referenced a few times, I think once on the Thinking Poker podcast. It was the one where Tom Dwan dares some one to jump into a pool full of sharks for five thousand dollars. At first a teenage girl whose mother had inexplicably left her with them volunteered; then she chickened out, so one of the other dudes did it. I thought this anecdote was amusing, so I figured there might be other like it. I also did the usual "What would I have done in that situation?" line of thinking one has sometimes, where I had to come to the reluctant conclusion that, as a 16-year-old, it is likely the lizardbrain sense of self-preservation would have won and I would have also chickened out, but now that I am 28 and more mature and know the value of a dollar, I would totally jump into a pool of sharks for $5k.
Anyway. The book is not about me.
The book starts just before the poker boom really blows up and starts following a few guys who are a little bit older, by online poker standards--guys who had already completed college and were starting their professional lives, guys in their late twenties or early thirties. These guys are not really the focus of most of the book but they provide an entertaining viewpoint to get comfortable with before their scene is roundly crashed by a bunch of high school and early college kids. It's an excellent hook, presenting the dropouts who would become the Ship It Holla Ballas from an older, outside perspective before getting deeper into their backstories and viewpoints.
Most of the book does a pretty seamless job of putting the Ballas' stories in context of the perfect storm of very particular factors going on at the time, both in online poker and, on the rare occasions merited, in the rest of the world. As someone who is very interested in the sociology of nerd groups, I was especially fascinated by the roles of the 2+2 forums and the eventual formation of the "crew" in shaping not only these kids' social lives, but their sense of normality and their poker games. I actually would have liked to hear a little bit more about how the way this community pooled knowledge and built off each others' ideas advanced the strategies and understanding of how poker works and the way it's played, but probably throwing in more stuff about math and spreadsheets would have slowed the book down a bit.
While there are certainly a lot of anecdotes about crazy expensive shenanigans that are entertaining, unsurprising, and possibly thrown in to let the reader live vicariously a little and wonder if we'd be that bananas if we were that rich at that age (since face it, most of us weren't but would like to be), there are also a lot of things that were toothache-inducingly familiar to me as someone who spent a lot of time around young nerd dudes, including living with them. Like, these kids went and bought a mansion in Vegas and they... did not know how to house. At all. I have lived with people who didn't know how to house. It is viscerally awful. Also these kids once got all their shit stolen because they didn't know where the circuit breaker was or, apparently, what a circuit breaker was. (Apparently I was the only person who came of age in the 2000s whose parents made sure she knew what a circuit breaker was before leaving home.) The descriptions of the Balla mansion were like all my worst bad roommate memories on steroids. All the stupid shit about The Game and pickup artistry was also unfortunately familiar. I don't know exactly how much The Game was responsible for nearly every dude I talked to between the ages of fifteen and twenty-five being completely intolerable, but Jesus, it did not help. There is one line regarding one of the kids profiled that says "Talking to women feels like a video game whose rules he can't figure out," which is probably intended to be sympathetic and which the authors probably felt was an at least middlingly original line. That shit gave me traumatic flashbacks. Dudes who think women are video games are legion, they are almost never subtle about it, and I spent ten years being mistaken for a video game before I managed to structure my life to avoid these people; what am I doing to myself going and reading about them? It took chapters before I could give a fuck about this character again at all, and then he goes and fucks it up again at the end of the book by noting in a tone of surprise that some of the techniques he has since learned for talking to women also help him talk to people in general. Hm... I wonder what talking to women and talking to people have in common? What's the connection between "women" and "people"? Everyone knows women are the opposite of people. 'Tis truly baffling.
Casual misogyny masquerading as social awkwardness aside (not that I'm the type to put that aside, obviously), the book does an excellent job of humanizing these weirdos, and illustrating the effects of their alienation from their non-stupid-rich peers, of being very successful very young at something that doesn't necessarily have a lot of meaning or social utility, of forming a crazy tight group of friends in your teens and slowly having it dissipate as you all go your separate ways as adults, of pursuing a goal and feeling empty once you achieve it because what are you going to do with yourself now? It grounds the book a lot more than you'd think it could be grounded considering the sheer volume of vapidly humorous anecdotes about obnoxious behavior and spending money on stupid things that fill the book.
The stuff about the transition from online to live poker and the generational warfare between the storied old guard and the "these Internet kids!" was, personally, my favorite material covered in the book; generational warfare always makes for lots of drama, also, Phil Hellmuth is annoying as hell and good on Tom Dwan for calling him out. Tom Dwan may have been my favorite person in the book, probably because he came off the least bro-y and the most like a space alien.
One thing about this book that is kind of weird is that all the online players are referred to by their screennames instead of their real names, throughout the entire thing. Some of these screennames I could match with players already and some I could not; it was also fun playing Spot the Screenname I Actually Recognize when other members of the online poker community were mentioned. Another upside of this dedication to screen names is that "durrrr" is consistently spelled right throughout the entire book, which is apparently not standard among poker publications.
There are some slightly disjointed-feeling bits near the end as important things happen in and around the world of poker that our now well-established main characters aren't necessarily in the middle of, such as the sneak passage of the UIGEA, and a deep dive into the gossip and scandal of the rest of the 2+2 forum subculture. This is all very important material to understanding the rise and fall of online poker in the U.S., it's just presented in a way that includes some very sudden jumps from the World Series to Washington.
But that's my only criticism of the book; all my other criticisms are strictly about the subject matter. Ship It Holla Ballas was a fun, fast, insightful, surprisingly grounded read about a bunch of idiot boy geniuses in a very unique, bizarre time and place.
I admit I was a little bit skeptical going into Dr. Patricia Cardner's Peak Poker Performance: How to Bring Your 'A' Game to Every Session. I am literally a professional fault-finder, and the sometimes bogglingly large gap between actual science and science as it's presented in popular writing is one of my areas of especial interest. I've done time in the trenches of academic publishing, working with textbooks and journal articles in assorted social sciences, and I've done time in the trenches of the sort of content mills that are responsible for filling your social media feeds with "5 Simple Life Hacks That Will Make You 10 Times More Productive, According to Science"-type articles that tell you to take a nap at 2 p.m. in the office, like that wouldn't get most of us fired. Pop-sci self-help works are just about the only type of book I viscerally distrust.
See the rest of the review at Casino City Times.
See the rest of the review at Casino City Times.
Range combinatorics are sexy
Aug. 8th, 2016 09:47 pmSo, despite my full knowledge that I am nowhere near ready for it, I went and read Phil Gordon's Little Gold Book: Advanced Lessons for Mastering Poker 2.0. Phil Gordon had promised me on Twitter that it would break my heart, but probably only because there is no emoji for breaking your brain.
Sometime, somewhere, back in the day—like, WAY back in the day—I actually quite liked math. Sometime before it got all abstract and it was fun actually seeing how things went together. Sometime when I was young enough that my teachers actually understood the math they were teaching me, before I hit the age where anyone who actually understood this stuff could get a higher-paying job than being a schoolteacher, and I started to not only lose interest but get sour about it, figuring a) that if my teachers didn’t need to know this stuff in order to be math teachers then I certainly couldn’t need it for anything, and b) if I can’t rely on my teachers to be able to help me with stuff I have questions about then fuck all of you I’m going to read trashy vampire novels in the corner. (You get no points for correctly guessing around what age this phase was. It was exactly what it sounds like.)
So I was a little surprised to find that a lot of the math in this book was actually enormously fun to read about. And it all stuck to involving real numbers, so I could mostly follow it! Of course, it’s easy enough to do that since Phil does all the math for you; the reader just has to see how it fits together, not do the calculations themselves. But I found myself wanting to do the calculations myself even though I am dreadfully out of practice on any math more complex than calculating a restaurant tip (I have just enough pointless pride not to use a tip calculator). Clearly I need a workbook of some sort, especially since there is always a considerable gap between when I read about a concept and when I can start recognizing it in live play, even the easy stuff. As in, I think I am just now starting to see results from the Little Green Book, and I have gone back and reread some sections of that several times, in addition to now reading two more Phil books and an Ed Miller book on top of it.
Weirdly, one of my favorite things about this book is that there are large chunks of it that I do not really need. For example, nearly a third of the book is dedicated to PLO, and I have not ever played PLO and probably won’t anytime soon, so it is good that I read it so I can understand other people a little bit more when they’re talking about PLO, but I don’t have to worry about going back and studying that part. Some of the Hold’em advice is geared toward online play, which is currently illegal in Massachusetts, but again, it’s good to know what all the HUD stats and such mean so that I can understand what other people are talking about better. This all leaves me with a much more manageable page count of things I actually need to go back and study.
I do want to master the math because I think it would be great if I could learn to like math again. I think a lot of the advice on specific plays will eventually become more useful if (hopefully, when) I “graduate” from the $0.25/$0.50 game, which is explicitly introductory, but in the meantime I certainly have plenty of work I can do to get a better grasp of exactly what is going on in that game, in terms of learning the math and hand reading and remembering odds so I don’t have to try to do actual calculations at the table (because that takes forever and also I’m bad at it) and sometimes even keeping track of how much money is in the pot besides “small pile of chips,” “medium pile of chips” or “big pile of chips.” And there absolutely are more experienced players than myself in the $0.25/$0.50 game that I will have to do a lot more work to figure out how to beat, because it’s really not hard to have more poker experience than me.
Another fun thing about this book is that we get some guest lectures from other pros, so we get a look at the learning process itself as Phil gets private lessons from “Internet Whiz Kids” like Annette Obrestad and Dan Cates. Multiple perspectives are always a plus, even though as far as strategy stuff I’ve read so far goes, I still like Phil as teacher better than anyone else. His style is very concise and approachable and, above all, friendly, which is tough because poker writing involves a lot of “lol these people are bad” and I’m like “but I’m bad too!” This book has fewer jokes than the Little Blue Book (the Blue Book was positively silly in places), but it’s still light in tone and the hand histories contain a large enough proportion of hands that Phil misplays or loses to make the reader feel like it’s OK to fuck up sometimes; see, poker is hard. And honestly, walking through mistakes is at least as instructive as walking through doing things perfectly. That said, this is still a book full of technical stuff for people who are actively working to develop a skill; it’s not something to be read for fun, even if you generally find poker interesting and possibly even if you like math more than I do. I was markedly in over my head for a lot of it, and I am highly motivated to learn this stuff as rapidly as I can because I am a deeply money-conscious person and cannot afford to be bad at poker for very long.
The book ends with a warning that if it’s later than 2013, it’s probably outdated already. Since it is, tragically, 2016, I will assume that at least parts of it are. If I ever get to a point where that matters, I am sure I’ll find something else to catch me up, but for now, I’ve got plenty of homework.
Sometime, somewhere, back in the day—like, WAY back in the day—I actually quite liked math. Sometime before it got all abstract and it was fun actually seeing how things went together. Sometime when I was young enough that my teachers actually understood the math they were teaching me, before I hit the age where anyone who actually understood this stuff could get a higher-paying job than being a schoolteacher, and I started to not only lose interest but get sour about it, figuring a) that if my teachers didn’t need to know this stuff in order to be math teachers then I certainly couldn’t need it for anything, and b) if I can’t rely on my teachers to be able to help me with stuff I have questions about then fuck all of you I’m going to read trashy vampire novels in the corner. (You get no points for correctly guessing around what age this phase was. It was exactly what it sounds like.)
So I was a little surprised to find that a lot of the math in this book was actually enormously fun to read about. And it all stuck to involving real numbers, so I could mostly follow it! Of course, it’s easy enough to do that since Phil does all the math for you; the reader just has to see how it fits together, not do the calculations themselves. But I found myself wanting to do the calculations myself even though I am dreadfully out of practice on any math more complex than calculating a restaurant tip (I have just enough pointless pride not to use a tip calculator). Clearly I need a workbook of some sort, especially since there is always a considerable gap between when I read about a concept and when I can start recognizing it in live play, even the easy stuff. As in, I think I am just now starting to see results from the Little Green Book, and I have gone back and reread some sections of that several times, in addition to now reading two more Phil books and an Ed Miller book on top of it.
Weirdly, one of my favorite things about this book is that there are large chunks of it that I do not really need. For example, nearly a third of the book is dedicated to PLO, and I have not ever played PLO and probably won’t anytime soon, so it is good that I read it so I can understand other people a little bit more when they’re talking about PLO, but I don’t have to worry about going back and studying that part. Some of the Hold’em advice is geared toward online play, which is currently illegal in Massachusetts, but again, it’s good to know what all the HUD stats and such mean so that I can understand what other people are talking about better. This all leaves me with a much more manageable page count of things I actually need to go back and study.
I do want to master the math because I think it would be great if I could learn to like math again. I think a lot of the advice on specific plays will eventually become more useful if (hopefully, when) I “graduate” from the $0.25/$0.50 game, which is explicitly introductory, but in the meantime I certainly have plenty of work I can do to get a better grasp of exactly what is going on in that game, in terms of learning the math and hand reading and remembering odds so I don’t have to try to do actual calculations at the table (because that takes forever and also I’m bad at it) and sometimes even keeping track of how much money is in the pot besides “small pile of chips,” “medium pile of chips” or “big pile of chips.” And there absolutely are more experienced players than myself in the $0.25/$0.50 game that I will have to do a lot more work to figure out how to beat, because it’s really not hard to have more poker experience than me.
Another fun thing about this book is that we get some guest lectures from other pros, so we get a look at the learning process itself as Phil gets private lessons from “Internet Whiz Kids” like Annette Obrestad and Dan Cates. Multiple perspectives are always a plus, even though as far as strategy stuff I’ve read so far goes, I still like Phil as teacher better than anyone else. His style is very concise and approachable and, above all, friendly, which is tough because poker writing involves a lot of “lol these people are bad” and I’m like “but I’m bad too!” This book has fewer jokes than the Little Blue Book (the Blue Book was positively silly in places), but it’s still light in tone and the hand histories contain a large enough proportion of hands that Phil misplays or loses to make the reader feel like it’s OK to fuck up sometimes; see, poker is hard. And honestly, walking through mistakes is at least as instructive as walking through doing things perfectly. That said, this is still a book full of technical stuff for people who are actively working to develop a skill; it’s not something to be read for fun, even if you generally find poker interesting and possibly even if you like math more than I do. I was markedly in over my head for a lot of it, and I am highly motivated to learn this stuff as rapidly as I can because I am a deeply money-conscious person and cannot afford to be bad at poker for very long.
The book ends with a warning that if it’s later than 2013, it’s probably outdated already. Since it is, tragically, 2016, I will assume that at least parts of it are. If I ever get to a point where that matters, I am sure I’ll find something else to catch me up, but for now, I’ve got plenty of homework.
Of cowboys and... cavemen?
Aug. 1st, 2016 08:38 pmAight, buckle in, because this is going to be a long one.
I read James McManus' Positively Fifth Street a while ago and I liked it, so I picked up his more recent nonfiction book, Cowboys Full: The Story of Poker. This one is basically just what it says on the tin, a nonfiction history of poker, with no memoir/personal essay bits. It was published in 2009, two years before Black Friday although after the passage of the UIGEA. This was also the year before I graduated college, and, though I managed to completely miss the poker boom while it was going on, it also really brought me back to that era, and not in a good way.
It's a very good book about the history of poker. But it has several flaws that all boil down to basically one major flaw that I have a lot of FEELINGS about, and that is: It hits every single shitty ubiquitous journalistic trope of that era, especially all the ones that drove me away from ever taking a single journalism course.
My specialization within my English major was something called "discourse studies," which consisted of additional genre studies (beyond the regular English requirement), some linguistics, some communications theory, some general media studies/media literacy stuff, and a bunch of creative writing courses. I took four creative writing courses because you needed to take four creative-writing-or-journalism courses, and my goal was to learn to write. Journalism, I figured, was clearly where you went to learn how to not write, at least if literally anything I was seeing in published newspapers or magazines was any indication.
In fact, the Death of Journalism was something I was (and am) enormously and morbidly fascinated by, the abysmal state of science journalism doubly so. The issues with the economics of news media and the collapse of advertising revenue were certainly fascinating, because I'm always interested in follow-the-money type stuff, but I'm also interested in the specific questionable themes and storylines we see over and over again in supposedly nonfiction works. The more I dug around finding criticisms of the bite-size, easily palatable oversimplifications and shallow framing I was seeing so frequently, the more I thought that the mainstream media functioned at least as much as a form of cultural mythmaking as it did a source of information -- it did the same work as fairy tales and Bible stories do for children and religious people, but for the adult, secular chattering classes. (I still think this, only more so.)
While some of this is slowly getting better and much of it is not, my college years were the absolute height of the neuro-nonsense/neuro-babble craze, which finally started seeing some well-deserved backlash around 2013 or so, although Slate puts the seeds of the backlash as far back as 2008. Suspiciously neat'n'tidy evolutionary narratives are, unfortunately, still going strong, although they're less omnipresent than they used to be (I have not had a dude try to hit on me using one in several years, at least, thank Jesus), and some of the recurring myths are starting to see some more pushback when they do crop up than they used to (exhibit A being the "women talk 3x as much as men" stat, thoroughly debunked several years ago at LanguageLog). I think this has less to do with the lazy allure of "we're just like that, nothing to be done lalala" wearing off or people becoming more informed than it does with the implications of the world economy imploding and society fraying at the seams -- much of the mainstream media's sciencey pep rallying has gone the full self-help route, promising that your brain and body has infinite power to change and adapt to anything at all so there can never be any sorts of real problems on the outside, like in society or with the economy or anything, it's ALL YOU, you have the POWER to CHANGE and just WILL yourself out of any sort of human limits or reactions to things by DOING YOGA AND EATING MORE KALE, etc. etc. The endless adaptability narrative (individual adaptability, of course) is what better enables cultural inertia right now, and so is getting more page space.
But around 2009? Dubious evo-psych wasn't just being used for its always-in-demand purpose of excusing men's shitty behavior. It was being used for literally fucking everything about every goddamn topic imaginable. There was shitty evo-psych about why people voted Republican or Democrat. There was shitty evo-psych about shopping malls. There was shitty evo-psych about intelligence and binge drinking. There was even some shitty evo-psych about introversion and extroversion, as played out by some highly specific type of goldfish or something, in Susan Caine's book Quiet: The Power of Introverts in a World that Can't Stop Talking.
And, apparently, unbeknownst to me at the time, there was shitty evo-psych about poker. And about some other things that McManus somehow managed to co-opt into being about poker.
Unfortunately, the worst stuff is front-loaded right at the beginning, which is why it took me so long to get into this damn book. He's determined to tell the whole story, not only all the way through chronologically right from the beginning, but all the way through chronologically from several millennia before the beginning. Playing cards don't get invented until Chapter 3.
Chapter 1 is mostly American mythmaking, with some anecdotes about various Presidents mashed up with some very sciencey-sounding stuff about the traits of immigrants being passed along in Americans' DNA, as if it were an either scientific or historical fact that Americans are all descended from voluntary immigrants and that's why we're so ~special~. While the erasure of the Native American population is pretty par for the course in most treatments of American history, it's slightly more surprising in publications about American gambling; in addition, the country's substantial black population came here almost entirely unvoluntarily; in further addition, quite a lot of the white people who came over when we were still colonies were shipped over as prisoners. McManus cites a figure of 2% (doesn't cite it from any study that I can find) for emigrating populations; this surprised me, since McManus is Irish and the Irish have, rather famously, been forced to emigrate in numbers up to ten times that -- and even in those cases, emigration was often "assisted." This whole section seems to come from a single book that's supposedly largely a cultural analysis, but which I will apparently now have to go read and dig into the sources used in order to figure out if it manages to square any of these circles.
A good fisking of Chapter 2 could provide the basis for a semester-long course on everything wrong with modern journalism. In my review of Positively Fifth Street, I said parenthetically that "Regrettably, this leads him down the tiresome evo psych path more than once, but as far as evo psych explanations for stuff go it could be a lot worse." Well, this book is the lot worse that it could be. I will spare you the full deconstruction, especially since I'd want to irrefutably source everything, and I didn't hold on to as many of the social science textbooks I worked on at Pearson as I should have. But suffice to say that this chapter contains a lot of stuff about the behaviors of prehistoric man (just man) that bears very little resemblance to anything I read in any of the anthropology, archaeology, psychology, history, biology, communications, or child development textbooks I edited at Pearson, or any of the scientific journal articles and studies I had to pore through when research-assistanting a university-level psych class on "Evolution, Culture, and the Mind." Behaviors of prehistoric women in this chapter were limited to a claim suggesting that women wore makeup and jewelry while men didn't -- findings straight out of the Flintstones Academy of Prehistoric Anthropology. I laughed so hard I dropped the book, and I didn't pick it up again for two weeks. I also recommend skipping this chapter if you're not in the mood to hear about how the entirety of human existence depends solely on unchecked male aggression, rather than it being a major threat to everyone's existence when not carefully controlled and mitigated by actual fucking prosocial behavior. (I think I got to this part on the same day that story broke about a dude stabbing a lady on the train in Chicago for turning him down, so I had approximately negative patience for "men are aggressive to attract the ladies" type bullshit. Maybe it's badass that you can kick the shit out of a woolly mammoth or whatever, but only if I'm ENTIRELY CERTAIN THAT YOU WILL ONLY EVER KICK THE SHIT OUT OF THE MAMMOTH AND NOT ME.) Like... for fuck's sake, dude. Poker requires aggression in betting, sure, but behaviorally it requires sitting at a table with a bunch of fellow humans for several hours. And the sooner poker players realize this and make acting like it as much of a requirement for being considered "good at" poker as knowing how to size their raises properly, the sooner they can stop whining about how hard it is to attract new players to sit at tables with them for several hours.
The book starts to get better once we move into actual history and there's actual on-topic material to address, such as the invention of playing cards and the development of early gambling games. This stuff is much more interesting, although the previous two chapters have certainly done quite a bit to damage McManus' credibility for anything where he doesn't show all his work. Many of the times and places discussed are areas of history where I have much less of grounding in than I do in problems with mainstream science journalism and the methodological weaknesses of self-serving evolutionary narratives, so I'm not armed with much in the way of how to determine if it's right or wrong.
The actual poker stuff -- which, to be fair, is like 80% of the book, and certainly the most important 80% -- I tended to find credible. McManus's approach to poker history/mythology is basically the opposite of his approach to all the tangential subjects he tries to tie it to: When it comes to old poker anecdotes, biographical information of legendary gamblers, famous poker hands of history, etc., he goes out of his way to demythologize it, often interviewing multiple subjects or visiting multiple primary sources, carefully examining the trustworthiness of each of them and putting them in context of the journalistic standards and reliability at the tame, making sure the audience knows when and where something could have been exaggerated for effect and what factors make it how likely that a given account is total bollocks or not -- you know, proper history study stuff. It's exhaustively researched and sourced. Names, dates, prizes, buy-in amounts -- all the poker data is there and accounted for. He clearly loves the subject of poker and wants to do as right by it as humanly possible, even if it means up giving up believing in some really fun tall tales. We're given some very detailed looks into the minutiae of what seems like every bracelet event ever played at the World Series. Careful attention is given to not forgetting the respected, talented players who came in second, third, and otherwise not-first in major events, who tend to be forgotten about in the usual poker lore of big winners. The demythologizing of actual, nuts-and-bolts poker history is so thorough and careful that it occasionally borders on dry.
I'll still take it over the re-mythologizing of everything else in order to create neat and simple buttresses for the central thesis of the book, which is that poker explains basically everything about American and world history and humanity and life itself. (There's even an additional cringeworthy chapter specifically about poker and sex, buried deep in the final third of the book, just when I'd managed to forget about all the shitty evo psych from earlier.) Poker is indeed incredibly multifaceted, so it's really weirdly easy to tie it to quite a large number of things, and as I've started studying it more I've also found myself conceptualizing of more and more regular, everyday stuff in poker terms. (I'll be interested to see if any of the things I learn from playing poker will noticeably affect my behavior or thinking in other areas of life -- if it'll improve my short-term memory, my long-atrophied mental math skills, my comfort with making decisions quickly, my assertiveness, all that stuff the strategy books say are transferable skills.) But because poker genuinely is so tie-in-with-able for so many things, it's somehow just extra annoying when someone seems to be overdoing it. And while it's a hallmark of nearly every nonfiction book published in the 21st century to dedicate at least the concluding chapter to expanding the reach of the subject until it encompasses the entirety of the human experiment (I'm looking at you, The Ghost Map), this book actually lacks a Theory of Everything last chapter, because the Theory of Everything bit is visited and revisited so many times throughout the text. In a unique twist, the book actually ends on a fairly limited, concrete call to action to do something about the UIGEA because it's terrible, and the observation that poker is very popular and will probably keep existing.
Anyway, 80% of this review has been about the 20% of the book I had a problem with, so here are some really fun things from the 80% of the book I liked:
I read James McManus' Positively Fifth Street a while ago and I liked it, so I picked up his more recent nonfiction book, Cowboys Full: The Story of Poker. This one is basically just what it says on the tin, a nonfiction history of poker, with no memoir/personal essay bits. It was published in 2009, two years before Black Friday although after the passage of the UIGEA. This was also the year before I graduated college, and, though I managed to completely miss the poker boom while it was going on, it also really brought me back to that era, and not in a good way.
It's a very good book about the history of poker. But it has several flaws that all boil down to basically one major flaw that I have a lot of FEELINGS about, and that is: It hits every single shitty ubiquitous journalistic trope of that era, especially all the ones that drove me away from ever taking a single journalism course.
My specialization within my English major was something called "discourse studies," which consisted of additional genre studies (beyond the regular English requirement), some linguistics, some communications theory, some general media studies/media literacy stuff, and a bunch of creative writing courses. I took four creative writing courses because you needed to take four creative-writing-or-journalism courses, and my goal was to learn to write. Journalism, I figured, was clearly where you went to learn how to not write, at least if literally anything I was seeing in published newspapers or magazines was any indication.
In fact, the Death of Journalism was something I was (and am) enormously and morbidly fascinated by, the abysmal state of science journalism doubly so. The issues with the economics of news media and the collapse of advertising revenue were certainly fascinating, because I'm always interested in follow-the-money type stuff, but I'm also interested in the specific questionable themes and storylines we see over and over again in supposedly nonfiction works. The more I dug around finding criticisms of the bite-size, easily palatable oversimplifications and shallow framing I was seeing so frequently, the more I thought that the mainstream media functioned at least as much as a form of cultural mythmaking as it did a source of information -- it did the same work as fairy tales and Bible stories do for children and religious people, but for the adult, secular chattering classes. (I still think this, only more so.)
While some of this is slowly getting better and much of it is not, my college years were the absolute height of the neuro-nonsense/neuro-babble craze, which finally started seeing some well-deserved backlash around 2013 or so, although Slate puts the seeds of the backlash as far back as 2008. Suspiciously neat'n'tidy evolutionary narratives are, unfortunately, still going strong, although they're less omnipresent than they used to be (I have not had a dude try to hit on me using one in several years, at least, thank Jesus), and some of the recurring myths are starting to see some more pushback when they do crop up than they used to (exhibit A being the "women talk 3x as much as men" stat, thoroughly debunked several years ago at LanguageLog). I think this has less to do with the lazy allure of "we're just like that, nothing to be done lalala" wearing off or people becoming more informed than it does with the implications of the world economy imploding and society fraying at the seams -- much of the mainstream media's sciencey pep rallying has gone the full self-help route, promising that your brain and body has infinite power to change and adapt to anything at all so there can never be any sorts of real problems on the outside, like in society or with the economy or anything, it's ALL YOU, you have the POWER to CHANGE and just WILL yourself out of any sort of human limits or reactions to things by DOING YOGA AND EATING MORE KALE, etc. etc. The endless adaptability narrative (individual adaptability, of course) is what better enables cultural inertia right now, and so is getting more page space.
But around 2009? Dubious evo-psych wasn't just being used for its always-in-demand purpose of excusing men's shitty behavior. It was being used for literally fucking everything about every goddamn topic imaginable. There was shitty evo-psych about why people voted Republican or Democrat. There was shitty evo-psych about shopping malls. There was shitty evo-psych about intelligence and binge drinking. There was even some shitty evo-psych about introversion and extroversion, as played out by some highly specific type of goldfish or something, in Susan Caine's book Quiet: The Power of Introverts in a World that Can't Stop Talking.
And, apparently, unbeknownst to me at the time, there was shitty evo-psych about poker. And about some other things that McManus somehow managed to co-opt into being about poker.
Unfortunately, the worst stuff is front-loaded right at the beginning, which is why it took me so long to get into this damn book. He's determined to tell the whole story, not only all the way through chronologically right from the beginning, but all the way through chronologically from several millennia before the beginning. Playing cards don't get invented until Chapter 3.
Chapter 1 is mostly American mythmaking, with some anecdotes about various Presidents mashed up with some very sciencey-sounding stuff about the traits of immigrants being passed along in Americans' DNA, as if it were an either scientific or historical fact that Americans are all descended from voluntary immigrants and that's why we're so ~special~. While the erasure of the Native American population is pretty par for the course in most treatments of American history, it's slightly more surprising in publications about American gambling; in addition, the country's substantial black population came here almost entirely unvoluntarily; in further addition, quite a lot of the white people who came over when we were still colonies were shipped over as prisoners. McManus cites a figure of 2% (doesn't cite it from any study that I can find) for emigrating populations; this surprised me, since McManus is Irish and the Irish have, rather famously, been forced to emigrate in numbers up to ten times that -- and even in those cases, emigration was often "assisted." This whole section seems to come from a single book that's supposedly largely a cultural analysis, but which I will apparently now have to go read and dig into the sources used in order to figure out if it manages to square any of these circles.
A good fisking of Chapter 2 could provide the basis for a semester-long course on everything wrong with modern journalism. In my review of Positively Fifth Street, I said parenthetically that "Regrettably, this leads him down the tiresome evo psych path more than once, but as far as evo psych explanations for stuff go it could be a lot worse." Well, this book is the lot worse that it could be. I will spare you the full deconstruction, especially since I'd want to irrefutably source everything, and I didn't hold on to as many of the social science textbooks I worked on at Pearson as I should have. But suffice to say that this chapter contains a lot of stuff about the behaviors of prehistoric man (just man) that bears very little resemblance to anything I read in any of the anthropology, archaeology, psychology, history, biology, communications, or child development textbooks I edited at Pearson, or any of the scientific journal articles and studies I had to pore through when research-assistanting a university-level psych class on "Evolution, Culture, and the Mind." Behaviors of prehistoric women in this chapter were limited to a claim suggesting that women wore makeup and jewelry while men didn't -- findings straight out of the Flintstones Academy of Prehistoric Anthropology. I laughed so hard I dropped the book, and I didn't pick it up again for two weeks. I also recommend skipping this chapter if you're not in the mood to hear about how the entirety of human existence depends solely on unchecked male aggression, rather than it being a major threat to everyone's existence when not carefully controlled and mitigated by actual fucking prosocial behavior. (I think I got to this part on the same day that story broke about a dude stabbing a lady on the train in Chicago for turning him down, so I had approximately negative patience for "men are aggressive to attract the ladies" type bullshit. Maybe it's badass that you can kick the shit out of a woolly mammoth or whatever, but only if I'm ENTIRELY CERTAIN THAT YOU WILL ONLY EVER KICK THE SHIT OUT OF THE MAMMOTH AND NOT ME.) Like... for fuck's sake, dude. Poker requires aggression in betting, sure, but behaviorally it requires sitting at a table with a bunch of fellow humans for several hours. And the sooner poker players realize this and make acting like it as much of a requirement for being considered "good at" poker as knowing how to size their raises properly, the sooner they can stop whining about how hard it is to attract new players to sit at tables with them for several hours.
The book starts to get better once we move into actual history and there's actual on-topic material to address, such as the invention of playing cards and the development of early gambling games. This stuff is much more interesting, although the previous two chapters have certainly done quite a bit to damage McManus' credibility for anything where he doesn't show all his work. Many of the times and places discussed are areas of history where I have much less of grounding in than I do in problems with mainstream science journalism and the methodological weaknesses of self-serving evolutionary narratives, so I'm not armed with much in the way of how to determine if it's right or wrong.
The actual poker stuff -- which, to be fair, is like 80% of the book, and certainly the most important 80% -- I tended to find credible. McManus's approach to poker history/mythology is basically the opposite of his approach to all the tangential subjects he tries to tie it to: When it comes to old poker anecdotes, biographical information of legendary gamblers, famous poker hands of history, etc., he goes out of his way to demythologize it, often interviewing multiple subjects or visiting multiple primary sources, carefully examining the trustworthiness of each of them and putting them in context of the journalistic standards and reliability at the tame, making sure the audience knows when and where something could have been exaggerated for effect and what factors make it how likely that a given account is total bollocks or not -- you know, proper history study stuff. It's exhaustively researched and sourced. Names, dates, prizes, buy-in amounts -- all the poker data is there and accounted for. He clearly loves the subject of poker and wants to do as right by it as humanly possible, even if it means up giving up believing in some really fun tall tales. We're given some very detailed looks into the minutiae of what seems like every bracelet event ever played at the World Series. Careful attention is given to not forgetting the respected, talented players who came in second, third, and otherwise not-first in major events, who tend to be forgotten about in the usual poker lore of big winners. The demythologizing of actual, nuts-and-bolts poker history is so thorough and careful that it occasionally borders on dry.
I'll still take it over the re-mythologizing of everything else in order to create neat and simple buttresses for the central thesis of the book, which is that poker explains basically everything about American and world history and humanity and life itself. (There's even an additional cringeworthy chapter specifically about poker and sex, buried deep in the final third of the book, just when I'd managed to forget about all the shitty evo psych from earlier.) Poker is indeed incredibly multifaceted, so it's really weirdly easy to tie it to quite a large number of things, and as I've started studying it more I've also found myself conceptualizing of more and more regular, everyday stuff in poker terms. (I'll be interested to see if any of the things I learn from playing poker will noticeably affect my behavior or thinking in other areas of life -- if it'll improve my short-term memory, my long-atrophied mental math skills, my comfort with making decisions quickly, my assertiveness, all that stuff the strategy books say are transferable skills.) But because poker genuinely is so tie-in-with-able for so many things, it's somehow just extra annoying when someone seems to be overdoing it. And while it's a hallmark of nearly every nonfiction book published in the 21st century to dedicate at least the concluding chapter to expanding the reach of the subject until it encompasses the entirety of the human experiment (I'm looking at you, The Ghost Map), this book actually lacks a Theory of Everything last chapter, because the Theory of Everything bit is visited and revisited so many times throughout the text. In a unique twist, the book actually ends on a fairly limited, concrete call to action to do something about the UIGEA because it's terrible, and the observation that poker is very popular and will probably keep existing.
Anyway, 80% of this review has been about the 20% of the book I had a problem with, so here are some really fun things from the 80% of the book I liked:
--A long and colorful accounting of all the popular ways of CHEATING AT CARDS ON STEAMBOATS which is just as delightful as it sounds
--Many many presidential anecdotes for many many presidents
--A history of poker strategy literature, starting all the way back at the "how to cheat" primers with grossly long names that were popular long before the ones about non-cheating strategy
--Dr. Jerome Cardplayer
--A meticulous accounting of some absurdly rich dude's quest to bust a crew of the best limit Hold'em players in the world through sheer variance by basically hammering them with his bankroll
--Entirely too much stuff about the WSOP, considering he wrote a whole other book about it
--A decent amount of content about women poker players, although obviously not as much as I would have liked because there have not historically been as many women in poker as I would have liked, and there still aren't, but the ones who are there are totally badass and awesome
--Some funky stuff about AI and game theory, most of which involves interviewing actual scientists about actual scientific research!
--BATTLE STORIES about the Civil War, told using the word "bluff" a lot and therefore totally definitely actually about poker
--Adorable misspelled epigraphs culled from online poker forums/poker room chatboxes, complete with emojis and lots of all caps
All in all, this is a truly wonderful 300-page book, plus some crap that inflates it to a 425-page book. I would have gotten through the 300-page book in less than a week if that was all that was there to read. It's still a very valuable resource in my poker education, though, and it was indeed high time I read it.
All in all, this is a truly wonderful 300-page book, plus some crap that inflates it to a 425-page book. I would have gotten through the 300-page book in less than a week if that was all that was there to read. It's still a very valuable resource in my poker education, though, and it was indeed high time I read it.
Catherynne M. Valente was the Guest of Honor at this year's Readercon, so, although I was trying to be frugal, I just had to get one of her books -- signed, preferably. I've only read two of her other novels and a few short stories, but that's enough to know that she's an absolutely genius storyteller. Her work varies pretty widely in tone and theme, but it's always dense with allusions and myth and the prose is so gorgeous and vivid it makes you want to read it out loud to somebody.
Speak Easy jumped out at me because of its gorgeous cover, which I know you shouldn't judge a book by, but sometimes I do a bit anyway, because that's how book marketing is supposed to work. The Roaring Twenties party vibe is pretty evident right from the get-go, with the font and the art style depicting a short-haired lady smoking a cigarette in front of a pelican what looks like a busy scene of other partying folk, all framed inside a fancy keyhole like the reader is spying on them. It's a pretty perfect representation of the story inside, which is a lushly written novella about the folks living in the magical Hotel Artemesia, loosely adapted from the fairy tale about the twelve dancing princesses (and also referencing it several times), providing a fictional backstory to the tragic marriage of Zelda and F. Scott Fitzgerald.
Our main character is the mysterious Zelda Fair, who came to New York to find out what she is good at, and while everyone else thinks she's perfectly excellent at being Zelda, she's not contented with that. Nearly everyone else at the Hotel Artemesia has a role, sometimes many of them, and Zelda's so far seems to be to turn heads and show up at parties and try a different job every week until she finds the right one. She lives in an apartment in the hotel with three other girls: a dancer, a theater critic, and a costume seamstress. Several of the men in the hotel fancy they're going to marry her, and they're all wrong, at least right up until the end.
Much of this book is an ode to partying -- to dancing and drinking and dressing up and doing outrageous things and meeting outrageous people, and generally to the power of letting loose and having a good time. But it's not shallow at all, and it's not so much that beneath all the dancing on tables and wearing shiny dresses there runs a desire to be seen and to be loved and to create and to be good at things, but that it's all intimately bound up with it. Zelda has some pretty important things to say about the joys of talking when she's sitting around in a silver dress in a bathtub full of gin, eavesdropping on the other partygoers. And Frankie Key ruins the last party in "Canada" (spoiler: it's not Canada) the same way he ruins Zelda's life: by being grasping and entitled and ruining what he loves by holding onto it so hard it breaks, because he's controlling like that even though he seemed so nice at the beginning, just wanting to be good at something just like everyone else did, but he couldn't leave well enough alone when he finally descended into the wintery underground forever-party that belonged to the master of the Hotel Artemesia, a cheerfully awful godlike type of being called, among other things, Al.
The plot seems to get off to a slow and vague start, with a fairly large cast of characters for such a tiny book, but by the time the whole web of drives and desires and attempts at escapism all come together at the end of the story in a deadly, supernatural poker game, it turns out it was all being set up right at the beginning.
I did not know when I picked up this book that the climactic event of the story was going to be a poker game, since I actually read this to take a break from just reading poker books all year, but I was pretty delighted. The game is called Cretaceous Hold'em, which is pretty hilarious to me, and from what I can tell of the gameplay it does seem to be probably a version of five-card draw rather than a hold'em-style game, but that's Al for you. They don't play with chips, instead betting trinkets and personal items that represent bits of their lives. Frankie essentially wins Zelda in the poker game when he wins all her stuff, including her creativity, because in real life F. Scott Fitzgerald basically stole a bunch of Zelda's writing to use in his own novels and then locked her up in a sanatorium.
I do think the absolute best thing about this book is the language, by turns sumptuous and hilarious, and often both. My favorite line in the whole thing is when Frankie is described as not having "the smooth God gave a porcupine," which is something that I will probably find myself using to insult actual people sooner or later. Basically the whole book is like that. If you don't like paying a lot of attention to the actual words on the page you'll probably despise the book, but if you like to roll around in ridiculous '20s slang and steal new ways to insult people from writers smarter and more creative than yourself, like I do, then it's just about the best thing you could read.
The book cost me $40 because it's a signed special edition, number 890 of a run of 1250, with a special flyleaf framing Valente's signature in a purple keyhole so that it doesn't have to go on the title page like when a regular book is signed. It was well worth the $40, as short as it is, because the physical book is a work of art just as much as the words inside.
My only criticism is that it feels vaguely wrong to read it without an adult beverage in hand, and I really just couldn't stand to do that for several days after Readercon, because in real life partying all night leads to hangovers that make you cranky and tired and not want to touch booze again for days, or at least they're starting to with how old I'm getting. But one of these days I'll probably read it again and I'll make sure I have champagne this time, and maybe somebody to read it aloud to.
Speak Easy jumped out at me because of its gorgeous cover, which I know you shouldn't judge a book by, but sometimes I do a bit anyway, because that's how book marketing is supposed to work. The Roaring Twenties party vibe is pretty evident right from the get-go, with the font and the art style depicting a short-haired lady smoking a cigarette in front of a pelican what looks like a busy scene of other partying folk, all framed inside a fancy keyhole like the reader is spying on them. It's a pretty perfect representation of the story inside, which is a lushly written novella about the folks living in the magical Hotel Artemesia, loosely adapted from the fairy tale about the twelve dancing princesses (and also referencing it several times), providing a fictional backstory to the tragic marriage of Zelda and F. Scott Fitzgerald.
Our main character is the mysterious Zelda Fair, who came to New York to find out what she is good at, and while everyone else thinks she's perfectly excellent at being Zelda, she's not contented with that. Nearly everyone else at the Hotel Artemesia has a role, sometimes many of them, and Zelda's so far seems to be to turn heads and show up at parties and try a different job every week until she finds the right one. She lives in an apartment in the hotel with three other girls: a dancer, a theater critic, and a costume seamstress. Several of the men in the hotel fancy they're going to marry her, and they're all wrong, at least right up until the end.
Much of this book is an ode to partying -- to dancing and drinking and dressing up and doing outrageous things and meeting outrageous people, and generally to the power of letting loose and having a good time. But it's not shallow at all, and it's not so much that beneath all the dancing on tables and wearing shiny dresses there runs a desire to be seen and to be loved and to create and to be good at things, but that it's all intimately bound up with it. Zelda has some pretty important things to say about the joys of talking when she's sitting around in a silver dress in a bathtub full of gin, eavesdropping on the other partygoers. And Frankie Key ruins the last party in "Canada" (spoiler: it's not Canada) the same way he ruins Zelda's life: by being grasping and entitled and ruining what he loves by holding onto it so hard it breaks, because he's controlling like that even though he seemed so nice at the beginning, just wanting to be good at something just like everyone else did, but he couldn't leave well enough alone when he finally descended into the wintery underground forever-party that belonged to the master of the Hotel Artemesia, a cheerfully awful godlike type of being called, among other things, Al.
The plot seems to get off to a slow and vague start, with a fairly large cast of characters for such a tiny book, but by the time the whole web of drives and desires and attempts at escapism all come together at the end of the story in a deadly, supernatural poker game, it turns out it was all being set up right at the beginning.
I did not know when I picked up this book that the climactic event of the story was going to be a poker game, since I actually read this to take a break from just reading poker books all year, but I was pretty delighted. The game is called Cretaceous Hold'em, which is pretty hilarious to me, and from what I can tell of the gameplay it does seem to be probably a version of five-card draw rather than a hold'em-style game, but that's Al for you. They don't play with chips, instead betting trinkets and personal items that represent bits of their lives. Frankie essentially wins Zelda in the poker game when he wins all her stuff, including her creativity, because in real life F. Scott Fitzgerald basically stole a bunch of Zelda's writing to use in his own novels and then locked her up in a sanatorium.
I do think the absolute best thing about this book is the language, by turns sumptuous and hilarious, and often both. My favorite line in the whole thing is when Frankie is described as not having "the smooth God gave a porcupine," which is something that I will probably find myself using to insult actual people sooner or later. Basically the whole book is like that. If you don't like paying a lot of attention to the actual words on the page you'll probably despise the book, but if you like to roll around in ridiculous '20s slang and steal new ways to insult people from writers smarter and more creative than yourself, like I do, then it's just about the best thing you could read.
The book cost me $40 because it's a signed special edition, number 890 of a run of 1250, with a special flyleaf framing Valente's signature in a purple keyhole so that it doesn't have to go on the title page like when a regular book is signed. It was well worth the $40, as short as it is, because the physical book is a work of art just as much as the words inside.
My only criticism is that it feels vaguely wrong to read it without an adult beverage in hand, and I really just couldn't stand to do that for several days after Readercon, because in real life partying all night leads to hangovers that make you cranky and tired and not want to touch booze again for days, or at least they're starting to with how old I'm getting. But one of these days I'll probably read it again and I'll make sure I have champagne this time, and maybe somebody to read it aloud to.
moar poker bookses
Jul. 17th, 2016 10:40 amI picked up Ed Miller's Getting Started in Hold'em at a gorgeous secondhand bookstore in Harrisburg. Pros: It was dirt cheap. Cons: It was published in 2005, very shortly after the poker boom really kicked off, when everyone was throwing money around and few people had figured out what they were doing yet, so it's possibly kind of dated, and if I knew enough about poker strategy to really be able to evaluate what's still applicable and what's not, I wouldn't be reading books with "getting started" in the title.
But I bought it anyway, for a few reasons. One is that I seem to be doing an entire literature review of poker writing this year, so I figured it'd be interesting to compare/contrast to Phil Gordon's books and to the articles that cross my feeds and to whatever else I'm reading. Also I know Miller has written many more recent books, so I figured if I liked the approach/style in this books that should give me a better idea of if it would be worth my time to seek out and read the more recent ones.
The book starts off with an assurance that "Don't worry! Most of the people you play against will be bad!" which is basically the opposite of what you hear now, which is lamentations that even people who have never sat down in a cardroom before will have read all the books already (can confirm: Have never sat down in a cardroom; plan on reading all the books first. Why wouldn't I?). It also assures the reader that anyone who is "reasonably intelligent" can become a breakeven player pretty quickly, a statement I believe is designed to be soothing but which his basically going to just make me judge myself when I don't pick up stuff as fast as I'd like to, a thing that is already happening (probably at least partly because I am reading 10-year-old books instead of noodling around with Flopzilla like you're apparently supposed to in 2016). I'm also not an enormous fan of the setup (apparently pretty common in more general, beginner-level poker books) of teaching limit strategy and then teaching how to adjust it for no-limit; I've only ever played no-limit so information on limit is probably just going to confuse me and take up precious brainspace that I need for learning to play the games I'm actually in.
On the upside, the book is quite short, clocking in just shy of 200 pages; is written in a clear, concise, and very easy-to-follow manner; suggests concrete, actionable strategies complete with refreshingly simple charts and text callout boxes; and does contain a lot of less stressfully optimistic expectation-setting advice about dealing with variance, developing hand-reading ability (short version: you'll be bad at this for quite a while), and common psychological traps players fall into. There are some places where it diverged pretty sharply from the advice I've been reading elsewhere -- mainly in its suggestion that beginner no-limit players deliberately play short-stacked -- but overall I think it makes sense considering the focus of the book, which is not to teach about what the pros are doing to win the World Series, but instead to get a beginner onto a more-or-less functional TAG strategy as soon as possible so that they don't go broke while learning the game in more complexity.
The big question in any instructional reading is: Did it work? Was it helpful? Poker being poker, by the time I review something I feel like it's always too soon to tell. Getting multiple perspectives and strategy advice from different authors I feel can only help me, since it forces me to think about the material in different ways, and sometimes having concepts explained differently can make them easier for me to grasp. I did reread the no-limit cash game section in the park on Friday shortly before my women's game, and I did make money that night, but this is probably more due to my running decently well and not starting the evening off massively on tilt like I have for some of the past few weeks than it is to remembering anything much of what I'd read that afternoon. But I liked the style, and I'll probably try to scrounge up copies of the more recent and/or advanced books by this author sometime this year.
But I bought it anyway, for a few reasons. One is that I seem to be doing an entire literature review of poker writing this year, so I figured it'd be interesting to compare/contrast to Phil Gordon's books and to the articles that cross my feeds and to whatever else I'm reading. Also I know Miller has written many more recent books, so I figured if I liked the approach/style in this books that should give me a better idea of if it would be worth my time to seek out and read the more recent ones.
The book starts off with an assurance that "Don't worry! Most of the people you play against will be bad!" which is basically the opposite of what you hear now, which is lamentations that even people who have never sat down in a cardroom before will have read all the books already (can confirm: Have never sat down in a cardroom; plan on reading all the books first. Why wouldn't I?). It also assures the reader that anyone who is "reasonably intelligent" can become a breakeven player pretty quickly, a statement I believe is designed to be soothing but which his basically going to just make me judge myself when I don't pick up stuff as fast as I'd like to, a thing that is already happening (probably at least partly because I am reading 10-year-old books instead of noodling around with Flopzilla like you're apparently supposed to in 2016). I'm also not an enormous fan of the setup (apparently pretty common in more general, beginner-level poker books) of teaching limit strategy and then teaching how to adjust it for no-limit; I've only ever played no-limit so information on limit is probably just going to confuse me and take up precious brainspace that I need for learning to play the games I'm actually in.
On the upside, the book is quite short, clocking in just shy of 200 pages; is written in a clear, concise, and very easy-to-follow manner; suggests concrete, actionable strategies complete with refreshingly simple charts and text callout boxes; and does contain a lot of less stressfully optimistic expectation-setting advice about dealing with variance, developing hand-reading ability (short version: you'll be bad at this for quite a while), and common psychological traps players fall into. There are some places where it diverged pretty sharply from the advice I've been reading elsewhere -- mainly in its suggestion that beginner no-limit players deliberately play short-stacked -- but overall I think it makes sense considering the focus of the book, which is not to teach about what the pros are doing to win the World Series, but instead to get a beginner onto a more-or-less functional TAG strategy as soon as possible so that they don't go broke while learning the game in more complexity.
The big question in any instructional reading is: Did it work? Was it helpful? Poker being poker, by the time I review something I feel like it's always too soon to tell. Getting multiple perspectives and strategy advice from different authors I feel can only help me, since it forces me to think about the material in different ways, and sometimes having concepts explained differently can make them easier for me to grasp. I did reread the no-limit cash game section in the park on Friday shortly before my women's game, and I did make money that night, but this is probably more due to my running decently well and not starting the evening off massively on tilt like I have for some of the past few weeks than it is to remembering anything much of what I'd read that afternoon. But I liked the style, and I'll probably try to scrounge up copies of the more recent and/or advanced books by this author sometime this year.
More teaching the fish
Jun. 27th, 2016 10:06 pmAfter reading and enjoying Phil Gordon's Poker: The Real Deal and Little Green Book, I debated whether to pick up the Little Blue Book or wait until I felt I'd mastered the concepts in the Little Green Book better (read: at all). Eventually, I remember that it's never good when I decide to deliberately derail my own momentum at something, so I ordered the Little Blue Book while I felt like it, and picked it up and started reading it as soon as I felt like it.
I think this was a good move on my part, because the Little Blue Book doesn't really introduce many new concepts, but instead applies the ones from the last book to a bunch of hand histories roughly grouped by game type. There's probably some people for whom "entire book full of hand histories" sounds like the most boring stuff on earth, but I found that format especially engaging and useful. One thing I like about poker is that it plays like a mystery story, so each hand history and its little box of "Key Analysis" points at the end felt like reading a bunch of little poker parables with clearly identified Morals of the Story at the end. This is how we teach tiny children the basic concepts for living in a society, and it's about the level of simplicity I seem to require for learning about poker. Also, Gordon is an entertaining writer, and his hand history-short stories contain plenty of amusingly drawn characters and absurd jokes, which also makes them more memorable. I'm still going to have to reread sections multiple times if I have any hope of remembering enough specifics to be able to recall them at a table, because due to my line of work, in which the stuff-I-read to stuff-I-need-to-know ratio is wildly skewed, I seem to have trained my brain to retain astonishingly little detail of what I read.
Anyway, the book is split into sections for cash games, early in tournaments, in the middle of tournaments, late in tournaments, final tables (for the optimistic), online play, and even a section on tips for playing satellites. Obviously, it's mostly the cash game section that I'm going to be rereading until I finally absorb something, but the late-in-tournaments and final-table sections are the most thrilling reading, featuring more big-name pros and with the most tricky psychological stuff. My favorite story is the one where Phil bases his decision-making on an episode of Seinfeld for a hand against Phil Hellmuth, and does the opposite of everything he's initially inclined to do. Phil manages to both outplay and out-jackass other Phil, and it's enormously satisfying to read. (It is also never, ever going to have any utility for me as a player.)
This book does not have charts at the end -- those are in the Little Green Book and it is assumed you've got that one already -- but it does have a very nice glossary.
My only concern about this book is the same as the one I've got about the Little Green Book, which is that the game has evolved a lot since it was published. This book was released in 2006, making it a full decade old. I can tell a lot of the terms you hear these days are missing -- it doesn't discuss game theory optimization, which is currently super hip, and it talks about putting opponents on hands rather than on ranges of hands -- but I've got no way of knowing how that translates into concrete differences in the expectations you should have for opponents' behavior and how you should interpret or play back against said behavior. But I think overall the book is heavy enough on "how to think things through" over "in X situation, always make play Y" that it should still be a valuable resource.
I'm still going to run right out and buy the Little Gold Book, even though that one has "Advanced" in the subtitle and I am clearly actually not ready for advanced anything, just because at this point I really like Gordon as an author. While I'm waiting for it to get here, I'm going to go back and review some things.
I think this was a good move on my part, because the Little Blue Book doesn't really introduce many new concepts, but instead applies the ones from the last book to a bunch of hand histories roughly grouped by game type. There's probably some people for whom "entire book full of hand histories" sounds like the most boring stuff on earth, but I found that format especially engaging and useful. One thing I like about poker is that it plays like a mystery story, so each hand history and its little box of "Key Analysis" points at the end felt like reading a bunch of little poker parables with clearly identified Morals of the Story at the end. This is how we teach tiny children the basic concepts for living in a society, and it's about the level of simplicity I seem to require for learning about poker. Also, Gordon is an entertaining writer, and his hand history-short stories contain plenty of amusingly drawn characters and absurd jokes, which also makes them more memorable. I'm still going to have to reread sections multiple times if I have any hope of remembering enough specifics to be able to recall them at a table, because due to my line of work, in which the stuff-I-read to stuff-I-need-to-know ratio is wildly skewed, I seem to have trained my brain to retain astonishingly little detail of what I read.
Anyway, the book is split into sections for cash games, early in tournaments, in the middle of tournaments, late in tournaments, final tables (for the optimistic), online play, and even a section on tips for playing satellites. Obviously, it's mostly the cash game section that I'm going to be rereading until I finally absorb something, but the late-in-tournaments and final-table sections are the most thrilling reading, featuring more big-name pros and with the most tricky psychological stuff. My favorite story is the one where Phil bases his decision-making on an episode of Seinfeld for a hand against Phil Hellmuth, and does the opposite of everything he's initially inclined to do. Phil manages to both outplay and out-jackass other Phil, and it's enormously satisfying to read. (It is also never, ever going to have any utility for me as a player.)
This book does not have charts at the end -- those are in the Little Green Book and it is assumed you've got that one already -- but it does have a very nice glossary.
My only concern about this book is the same as the one I've got about the Little Green Book, which is that the game has evolved a lot since it was published. This book was released in 2006, making it a full decade old. I can tell a lot of the terms you hear these days are missing -- it doesn't discuss game theory optimization, which is currently super hip, and it talks about putting opponents on hands rather than on ranges of hands -- but I've got no way of knowing how that translates into concrete differences in the expectations you should have for opponents' behavior and how you should interpret or play back against said behavior. But I think overall the book is heavy enough on "how to think things through" over "in X situation, always make play Y" that it should still be a valuable resource.
I'm still going to run right out and buy the Little Gold Book, even though that one has "Advanced" in the subtitle and I am clearly actually not ready for advanced anything, just because at this point I really like Gordon as an author. While I'm waiting for it to get here, I'm going to go back and review some things.