bloodygranuaile: (sociability)
I finished up Brandon Sanderson’s Wax and Wayne series by borrowing my girlfriend’s friend’s copy of The Lost Metal, a title that really doesn’t sound exciting at all unless you’re already familiar with the series. Which is fine, because the book would also make no sense if you hadn’t read the first three. There’s a lot going on! There is in fact enough new stuff introduced in this book that it’d probably be unreadably complicated if you didn’t already know all the stuff introduced in the first three books.

This book takes place a few years after the end of The Bands of Mourning and our heroes are approaching middle age. Wax has two children and spends most of his time doing senator stuff; Marasi and Wayne are now partners as constables. Marasi is dating the Malwish guy we met halfway through Book 3; he is apparently really into baking. Things seem to be in a pretty good groove except for the looming threat of war with the rest of the Basin, especially Bilming. The plot really gets cracking when MeLaan breaks up with Wayne because Harmony needs her to go do something off on another planet.

I do have to say I have sort of split feelings on where the plot goes in this book. The stuff that is related to our previous plots and characters about things that happen on this planet (apparently named Scadrial) were cool, and I feel like everyone’s arcs wrapped up fairly satisfyingly, although Marasi’s is teasing me with a desire for a future short story or novella about her later career. But the expansion into the rest of the Cosmere I was a little less excited about. Like the content itself was pretty cool but it hit upon my current exhaustion with the constant franchising of everything. I think me-ten-years-ago would still have thought the crossover stuff was cool but right now it just felt a little too “subscribe to Brandon Sanderson’s newsletter” and I will not be subscribing to any author’s newsletters unless I know them personally, and sometimes not even then, thanks. I might check out some of Sanderson’s other works at some point but I don’t think this made me want to read them more.

The two are not really separable, though, since the whole answer to the Set and its terrible behavior involves the other gods that exist throughout this universe–and the magic theology of Harmony as being one of several gods each made out of parts of a different, older dead god is extremely cool. It is actually cool that this results in different planets that all have different functioning, real religions and ways that magic works. I just apparently have no sense of fun anymore when it comes to crossovers and Easter eggs and shit.

Anyway, back on Scadrial, we have all the steampunk Wild West gunslinger shenanigans you could ask for, a lot of extremely goofy dialogue from Wayne, increasingly explodey weapons, and a truly D&D-like number of underground bunkers. I recommend searching Spotify for “Steampunk Instrumentals” before reading even though–or perhaps because–this isn’t a real genre of music and the main stuff you will find are the soundtracks to Guy Ritchie’s Sherlock Holmes movies. They pair excellently.
bloodygranuaile: (Default)
I have been working my way through Brandon Sanderson’s Wax and Wayne quartet, his series of moderate-length steampunk novels set 300 years after the events of the Mistborn trilogy. Most recently I finished The Bands of Mourning, a fun caper that revolves around a mythical artifact in which the Lord Ruler supposedly stored all his magical energy.

Wax is still big mad at God when this book kicks off. This is unsurprising and, frankly, justified. He is also trying to not feel bad about his impending marriage with Steris, given that Steris is actually very cool, and they are starting to form a kind of functional working relationship, but unfortunately that’s not really the same thing as wanting to marry somebody. The internal politics in the Elendel Basin are also getting worse due in part to an outdated political structure that assumes Elendel is not just the capital city but is in fact the only city. The Set, a shadowy cabal of extra-shitty capitalist noblemen, is happy to capitalize on the righteous unrest to try to tip the Basin toward outright civil war. Some shenanigans with an insane kandra–yes, another one–indicate that someone has found the possibly mythical Bands of Mourning, and the Set is is involved somehow, and this sends Wax and his little gang of misfits on a wild goose chase through the Outer Cities, where they cause a great deal of ruckus and meet up with some people from a whole other continent.

My favorite thing about this book is that it was Steris’ time to shine. I liked her even in Book 1 when she was presented as an overly organized weirdo who keeps saying things outright that nobles are supposed to dance around (like the mercenary nature of noble marriages), but this is the book where our list-making queen really gets to do shenanigans–in an incredibly overplanned way, of course. It’s great. A lot of the characters here are fun–the relationship between Wayne and MeLaan was excellent, it’s alway a good time when two chaotic characters get together–but I just really appreciated the extra Steris.
bloodygranuaile: (Default)
Usually around this time of year I manage to read about 1,000 pages between Christmas and New Year’s, but this year I spent a bunch of that time playing games, so the first book of 2023 is Brandon Sanderson’s Shadows of Self, the second book in the Wax and Wayne series, which seems to be his only series where the books are regularly around 300-400 pages instead of 1,000.

In this one, the short version of the problem is that a mysterious killer named Bleeder is stoking the entirely justifiable grievances of the industrializing populace to foment the most destructively disruptive forms of civil unrest she can think of–and our intrepid heroes have to stretch their imaginations to match hers, because she’s got grievances that wouldn’t even occur to normal people. The cops keep trending toward defaulting toward mass repression despite everyone being aware that the rioting masses are, politically, entirely correct. Marasi has officially become a constable right now–basically the EA to the new head of her octant’s division–and is dealing with office politics. Wax mostly shoots things magnificently, sasses God, and has existential breakdowns. Wayne continues to be very funny. Steris is still my favorite character. This is a very plot-driven crime thriller type of book so it’s hard to talk much about anything without major spoilers, but let’s just say that, for all the obvious similarities to early industrial America, a world where religious stuff is unambiguously real and the cops are not the immediate descendants of runaway slave patrols means that some things go down a little differently than they would in real life. (Also, you know, magic.) However it is still quite fun and twisty and sets up the next book very effectively.
bloodygranuaile: (Default)
The fourth book of the second series in Brandon Sanderson’s Mistborn saga was recently published, which means that that series is complete and it’s safe for me to start reading it. To that end I picked up The Alloy of Law from the library–and was quite surprised to find it at little over 300 pages! By Brandon Sanderson standards that is practically a short story.

This series takes place about three hundred years after the end of the last series, and things on the reborn world are steampunkifying rapidly. Our hero is a nobleman-turned-lawkeeper by the gooftastic name of Waxillium Ladrian, who has an almost preternatural capability with guns. Wax has spent most of his career busting skulls in an attempt to bring law-n-order to the Roughs, but has returned to the capital city of Elendel to do his duty as house heir following a series of personal tragedies, such as the death of his uncle and sister (thus leaving the house lordship vacant) and the fatal shooting of his girlfriend (thus fucking him up emotionally). A series of very mysterious train robberies is scaring the city, and despite Wax’s attempts to stay away from sheriff shenanigans and only due lordly things, circumstances conspire to draw him back in. Thus does Wax, in concert with his Roughs buddy Wayne and a young criminology student named Marasi, end up engaged in a high-octane combination of magically fueled shootouts and investigative crime-solving.

Many things about this book are what I am finding to be typical of Sanderson’s work. The magic system is very much a hard one, although interestingly, some of it is a bit different than it was in the first three Mistborn books—the in-universe “science” of understanding and wielding magic has clearly advanced. The plot twists are meticulously developed and deployed for maximum twistiness, occasionally at the expense of a coherent theme or politics (the plots cohere just fine—the twists all add up perfectly square, as far as I remember). The fight scenes are hella good; what (thankfully) little romance there is is pretty thin. The characters are fun and funny, although the degree to which I am emotionally attached to any of them is limited (except Steris, who I have a great deal of sympathy for). The banter is excellent if you like banter and would probably get annoying if you don’t.

The most fun thing for me about this book (besides Wayne’s obsession with hats) is seeing the changes in world-building from the last series. In addition to the general fun steampunk/Wild West vibe, which is always a good time, it’s fun seeing the events of the previous books rendered into history and religion, with varying degrees of accuracy. In the three hundred years since one person was definitively established as God, popular understanding of what went down has splintered into a variety of different faiths—including one that worships Ironeyes (clearly Marsh), who has otherwise been rendered into a sort of devil or bogeyman in the popular consciousness.

The setup for the sequel, which obviously I will not reiterate now, is intriguing enough that I have put in a hold for the next book at the library even though I had to do some weird system search shenanigans to find it. Hopefully it gets here soon and is nice and long.
bloodygranuaile: (little goth girl)
For plane reading on the way back from New York, I decided to settle into Cherie Priest’s steampunk doorstopper Boneshaker. It was a 45-minute flight but we did get to the airport stupid early, so it seemed necessary to start a 400-page novel. Fortunately, I enjoy big fat ridiculous steampunk novels here in the dark days of winter, and this one was pretty good!

It takes place in an alternate version of Seattle where Seattle has been quite substantially destroyed, and a big wall has been built around it to contain a mysterious contagion called the Blight. The Blight was started after a wacky inventor named Leviticus Blue who built a big mining rig at the behest of the Russians to dig gold in the Yukon, and instead took it on a joyride underneath Seattle and robbed all the banks.

Our dual protagonists here are Briar, Leviticus’ widow, and her fifteen-year-old son, Zeke. Zeke is curious about his dead family members, mainly his dad and his grandfather, a policeman who heroically jailbroke a bunch of people who had been left to die in the evacuation of Seattle. Briar doesn’t tell Zeke much of anything, so he rather predictably runs away and sneaks into the walled-up ruins of Seattle to go find things out. Briar, of course, goes after him, and thus commences several hundred pages of foggy, zombie-filled post-apocalyptic steampunk adventures featuring many dodgy but colorful characters and lots of gas masks and airships.

First of all I must say that reading a whole book about people who have to keep their masks on except under very specific closed circumstances, otherwise they shall catch the blight and die, is much more nerve-wracking to read now than it was when the book was written in 2009. On the other hand, at least the masks we have to wear aren’t full-head gas masks with goggles and seals and stuff.

I have absolutely nothing deep or insightful to say about this book whatsoever. It was a steampunk adventure book, and steampunk adventures it certainly did provide! If you want 400 pages of steampunk adventuriness I recommend it highly.
bloodygranuaile: (plague)
I’m not reading as much YA these days as I used to, but my ace book club (yes, more book clubs) is reading Rosiee Thor’s debut YA sci-fi Tarnished Are the Stars, the premise of which seemed like a fun adventure read: court intrigue, spies and rebels, dangerous (or at least illegal) technology, lesbians, steampunky clockwork stuff in space. And it did in fact have all that, plus an aroace character (hence why the book club was reading it), and it was reasonably fun and entertaining. But I had some trouble really getting too into it, and I can’t tell how much of this is a “me outgrowing YA” thing and how much is just a “debut novel is a bit amateurish” thing, but bits of it just seemed underdeveloped/under-edited to me. Some of the language was a bit overwritten--not just in terms of overexplaining the emotional stuff in an occasionally maudlin way, which is pretty standard for writing aimed at younger readers, but also I distinctly recall early in the book running across a sentence that started with “Her gaze snapped to…” and being like “F, I hate it when people’s gazes/eyes/ocular jellies do things instead of the people just looking at stuff, is this whole book gonna be like that” and it wasn’t entirely but it was enough to keep me from really sinking into it. There was also some plot stuff that seemed sort of slapped together; there was some figuring out of riddles and clues that seemed less like solving and more like jumping to conclusions that happened to be correct (although the worst of these did turn out to be incorrect, which was nice), and I have some questions about the practicalities of the sneaking-around and avoiding-security that probably stem from me having too much personal experience in that field (there is realistic poor/uneven security and there is Well That’s Extremely Convenient poor/uneven security, and I regret that I can tell the difference). The assorted moral questions about identity and power and leadership were addressed in ways I felt were a bit heavyhanded, but the morals themselves are unobjectionable (I really cannot agree harder with lessons like “loyalty isn’t really a virtue if you are being loyal to absolutely terrible people”). Overall it was an entertaining steampunk adventure, a decent way to spend 3 hours of a rainy long weekend, but I would probably not especially recommend it to anyone unless they had some pretty specific asks like “Do you know any space adventure stories that are about heart disease?”
bloodygranuaile: (bitch please caligari)
 

Last weekend I did so many things that I ran out of willpower by the end and decided it was time to treat myself, by which I meant not check my email, go to Porter Square Books, and buy a fantasy new release and read it in the bath, to give my poor brain a break in between books about Nazis. So I put on my two masks and dipped in real fast to pick up a copy of C. L. Polk’s Soulstar, the third and final book in her Kingston Cycle, a political steampunk fantasy about an Englandish country that is, quite literally, powered by the oppression of witches and the desecration of the souls of the dead. My absolutely deaded brain had sort of been like “Oh yeah, the gay steampunk murder mystery series, I need more of that right now for escapism reasons” and then I started reading it and it was like, whoops, not as escapist as I had intended, I had sort of forgot the uhhh whole point of the series, with its very well done but not precisely subtle subject matter about climate change and capitalist exploitation and imperialism and all the things? Also the main character in Soulstar is Robin Thorpe, a grassroots organizer with the revolutionary democracy group the Solidarity Collective, and let me tell you, we were in some Very Familiar Territory here, only with a suspicious lack of Signal chats. But it had all the rest of it, from gossipy steering committees and tedious strategy meetings in church basements to having to give ~stirring speeches~ on the fly while being like “what the fuck, I’m only here because I’m the only nerd willing to make all the lists” and having the police riot unprovoked all over your public assembly. I occasionally felt like Robin was a bit uptight about direct action but I have also definitely been at plenty of street actions where I was like “if people could stop being DUMB and ADVENTURIST and THINK about their STRATEGY for a second before they ESCALATE, please” and I haven’t even seen half the shit Robin has seen in this series. The bit where they storm the palace reads a little weird after the events of this winter where we had actual fascists doing the “storm the seat of government” thing but that is not really the book’s fault, it is clearly drawing on a long history of people storming palaces because the government was further right and more oppressive than the people doing the storming (that’s even the more common instance, I think). 


There is a romantic plotline here but it is a little different from the previous ones in that it does not start at the beginning of the romance, but instead it already has a history. Robin, it turns out, has a spouse who was arrested and put into one of the power grid prisons twenty years earlier, and who, when khe gets out, promptly denounces kher shitty rich real-estate-mogul family and goes to live with Robin in the Thorpe clan house, which plays real nice for the press in a dramatic scene at the train station but which is then sort of awkward. It’s well done and Zelind is a pretty badass character in kher own right--an inventor of useful and creative gadgets--but I did find some of the obligatory marital strife boring (this is because I find marriage boring, not because of any weaknesses in the actual handling of the subject). But overall I just felt sort of at home in this series where everyone is queer and obsessed with politics in a way that is now normal to me and that makes all the books full of “normal” straight people whose lives don’t revolve around politics feel even more like they’re about aliens than they always did.


I was very surprised but I think kind of pleased that Polk did not have her characters magnanimously wuss out of one very important thing that happened at the end, which seems a bit of a departure from the usual rules of Good Revolutionaries in literature, and I really liked that choice. 


Anyway. Murder! Police kettles! Old hotels! I enjoyed this book and this series very much. I hope once all the turbines are up and running Zelind invents Signal, it will make Robin’s life easier.

bloodygranuaile: (Default)
I picked up an ARC of C.L. Polk's debut gaslamp fantasy Witchmark back at Murderbooze 2017, when it was in ARCs, but I only just got around to reading it last week, and damn, am I kicking myself for not pouncing on it earlier! 
 
I had heard it was good, and I think I had seen it pop up on a couple of queer fantasy book recs but since I'm not actually a romance reader that kind of went on my "Well, that's good news, politically" mental list instead of "That's a thing that really makes me want to read it more" list. I had not actually heard a damn thing about what the book is actually about? I gleaned it had bicycles in it because there's a guy on a bicycle on the front cover. I pretty much gravitated towards picking this up instead of any of the other hundred or so books on my "unread fiction" bookcase (yes, it's an entire bookcase) because it was short and not a series, and, well, I'd heard it was good. Maybe it would be light and fluffy; you can't get too dour with bicycles, yes? (Although I think I made the same assumption about circuses and Mechanique and was dead wrong.) 
 
Anyway, I started reading it during dinner on Friday, stayed up two hours later than I had intended reading, woke up Saturday morning, blew off doing yoga to just make a cup of espresso and read, took a short break for breakfast and a shower sometime around 11 a.m. because it had gotten hotter than 90 degrees and I hadn't noticed until the sweat literally ran into my eyes, and finished it sometime in the early afternoon, with the sort of book hangover where you're still immersed in the story and too dazed to interact with other people around you who haven't just been reading it. It has been a while since I've been that level of absorbed in a novel.
 
Witchmark is about magic, and, therefore, about power; in this case, it's largely about class warfare and elite impunity. In the world of Witchmark, a handful of very powerful families have magical powers; they call themselves mages, and they control the weather, the country, and sometimes each other--the members of these families with strong weather magic are Storm Singers, and the family members with any other kind of magical talent are all lumped together as "Secondaries," their individual talents dismissed as mere "tricks," and they are basically used as backup power centers for the Storm Singers. People who exhibit magical talents who aren't members of these families aren't mages, they're "witches," which is obviously different and means they are clearly insane and must be locked up in asylums. 
 
It is in this context that Miles, our protagonist, is in hiding, living under an assumed name as a doctor at a veteran's hospital. He is a Secondary, but ran away because he wanted to use his healing magic to actually heal people and not just be used as a human battery for his younger sister. He joined the Army as a combat medic shortly before the country invaded another country and became engaged in a World War One-esque war of protracted brutality. After having done a tour himself, Miles' time is now mostly spent trying to figure out what the hell is going on with a bunch of vets whose battle fatigue/shell-shock/PTSD seems to be manifesting in a sort of split personality, with a separate "killer" personality inside them, struggling to break out and murder everybody. A couple of veterans around the country have already done so. 
 
Miles lives in fear of having either is family find him or his powers detected. Some people with magical abilities can spot them in other people just on sight, like an aura; Miles himself can't do this--he has to be touching people to see anything--so he doesn't know who could possibly see him. If he's caught, he either has to out himself as belonging to his terrible family, or he'll be tried and incarcerated as a witch. Miles' family is so terrible that these are about equally bad outcomes.
 
Unsurprisingly, early in our plot, Miles runs into his little sister at a benefit luncheon and some rando comes right into the hospital and identifies him as magical. The rando promptly dies, having lived only long enough to scare the shit out of Miles and to insist that he's not sick, he's been poisoned, and he needs Miles to investigate his murder. The extremely handsome stranger who accompanied the poisoned rando to the hospital hears all of this; he is, fortunately, the only person who witnesses the whole scene. 
 
From this point we are on a rollicking adventure of a murder mystery, in which someone is mysteriously sabotaging Miles and Mr. Hunter's (Mr. Hunter is the handsome stranger, whomst does not stay a stranger very long, obviously) attempts to investigate whether the murder is actually a murder, both by destroying evidence and apparently by trying to get Miles murdered on the street during his commute by bicycle--twice. The timing here was perfect because I have been watching a lot of Good Omens lately and listening to a lot of Queen in my car, so I was able to mentally set these scenes to Queen's "Bicycle Race." It works wonderfully. 
 
The action never really stops. The subject matter does get very dark, especially near the end when we realize the full extent of what's really happening with the war and the rich people's exploitation of everybody else (there's some good metaphors about the human cost of "progress"/industrialization you could probably get into if you wanted to have a political discussion about it), but a lot of it is fun, accessible murder mystery goodness. The worldbuilding is basically "Edwardian England with the serial numbers filed off and the magic system integrated into it", which is just as delightful and vaguely steampunky as it sounds. The obligatory romantic subplot is quite well done--sweet, with well-paced sexual tension, and neither salacious nor tragic, which is sadly still not a given where m/m romances are concerned. (It seems to be to also still be rather rare to find stories where the protagonist's ORS is a same-sex romance, but it's still definitely a subplot and the story is still primarily in a genre other than romance.) There are some fun murder mystery tropes, like sassy journalists, illicit housebreaking for investigative purposes, lying to cops, a jerkface coworker who is On To You, authority figures blowing you off when you have figured out Something Very Important, a possibly poisoned teapot, and the like. There are some classic wish-fulfillmenty aspects, especially in the romantic subplot, the one of which struck me the most was MR. HUNTER'S HOUSE. I WANT TO LIVE THERE. I have already mentioned some of the fantasy/steampunk tropes that form the core of the book's genre classification--i.e., using magic to explore real-world questions about power, status, consciousness/mental health, industrialization, etc.--but there are also heaps of genre classics like a relentlessly controlling father, a nice but dead mother, stuff we thought was just a legend turning out to be real, adorably old-timey electrical gadgets (including a "coffee burper," which is dead on), a last-minute intervention by the queen, and some channeling of Big Magic through the power of friendship (or at least teamwork). All this comes together into something that hits a lot of familiar beats and is very easy to read, but mixed up into a refreshing new summer cocktail.
 
Possibly my favorite detail in the whole book is that when characters pick up the phone they say "Ahoy" instead of "Hello," which is actually the thing Alexander Graham Bell wanted to have be the standard phone greeting before Thomas Edison's "Hello" won out.
 
It turns out that I was also incorrect that this book was a standalone; it will, as the laws of fantasy publishing proclaim, be a trilogy, and the next book comes out in 2020. I'm looking forward to it.
bloodygranuaile: (carmilla)
Who’s got two thumbs and finally read a fiction book? This girl! And all it took was having a combined physical and emotional (and motor vehicle) breakdown, getting sick as a dog and way too cranky to do anything else.
 
While I was sitting in the car dealership on Monday, getting my car serviced after the battery died on the way out of MurderBooze, I dove into Genevieve Valentine’s Mechanique: A Tale of the Circus Tresaulti, a steampunk novel I’d picked up at a Readercon a few years ago. I figured it would be something fun and light to counteract the pile of nonfiction I’ve read since Labor Day.
 
Friends, Mechanique was not fun and light. It was, however, engrossing enough to distract me from how miserable I felt, which is the important thing. 
 
In a civilization collapsed by endless war, a woman known only as Boss runs a traveling circus. Some of the people in the circus are ordinary: The crew, the dancing girls, the young carnival barker known only as Little George. The rest of the acts, however, are not ordinary at all. They are all part mechanical, with hollow copper bones so that they can be lighter and more flexible, and some with other modifications, as well. 
 
When we have a viewpoint character — which we do not always; some sections of the book are in the second person — it is most commonly Little George the barker. He doesn’t always actually know what’s really going on with this circus, and in the beginning, we stay ignorant with him. But as the story progresses and George gets a clue and we spend more time in other people's heads, the demented magic at the heart of the Circus Tresaulti is slowly uncovered.
 
The core object at the plot of this book is a pair of mechanical wings, previously worn by a circus performer called Alan. Alan fell, one day, which wasn't supposed to happen. Since then, the wings have been unworn, but a pair of acrobats both want them. These two acrobats hate each other, since they're both after the same thing, but this doesn't stop them from doing an act together, not like they have much of a choice in the matter. 
 
The other main plot thread is that the government, such as it is, the newest one in a succession of unstable governments, might be interested in the magic/technology/whatever it is that Boss is using to, uh, enhance the performers. This is, for a variety of reasons, both a bad idea, and bad news for the circus should the government men catch them. 
 
One thing that really struck me about this book was the style. It is somehow very spare and understated, but also full of parentheticals. As an inveterate parenthesis-user myself, I am extremely impressed and wish to learn the trick of this, so that I don't have to give up all my parens to be readable. Although even if I do, it is unlikely I will ever achieve the sort of stylistic beautiful brutality that Valentine pulls off in this one. It gives the whole novel a feel of being in clips of old footage. The understated style also works really well with the subject matter, which is often very grim and bloody and doesn't require a lot of overwritten detail to start making your shins hurt in sympathy. 
 
This book probably isn't for everyone, since I'm sure a lot of people would want a book about a post-apocalyptic steampunk circus to be more lush and fun, and this is not that sort of book. But it is very good at being the sort of book that it is, which is a creepy weird one. 
bloodygranuaile: (Default)
I was very, very good at Readercon this year, and only bought three books, which I admit I was pretty sulky about because it's hard to be at Readercon surrounded by so many lovely books and resist buying them. But one of the books I did buy was Elizabeth Bear's Stone Mad, a novella that's the sequel to the delightful steampunk Western Karen Memory.

This story takes place a bit after the end of the last one. Karen and Priya have bought a cute little ranch together and, upon first moving into it, decide to celebrate their unofficial marriage with an unofficial honeymoon, by going to the only fancy restaurant in Rapid City, which is the dining room for the only fancy hotel in Rapid City, and then going to an illusionist show. This plan is interrupted when two young mediums interrupt dinner by levitating a table in order to scam a free meal, and in the process, wake up the hotel's long-dormant resident tommy-knocker, which had been hiding in the basement since it sort of accidentally did a multiple murder upon first being imported from Alaska several years ago.

Karen, Priya, the two medium ladies (who are sisters), and the illusionist--an elderly lady who was the wife to a previous famous illusionist, who had also been having dinner in the fancy dining room--all join forces to find and handle the tommyknocker before it kills anyone else. Because this is an awesome female-coded story, handling the tommyknocker does not mean fighting it, because that would end poorly for everybody: It means trying to figure out what it wants and how to communicate with it well enough to return it to its natural habitat.

While the tommyknocker is the main action plot, the main emotional plot revolves around Priya and Karen. Early in the tommyknocker sequence of events, Karen does something thoughtless and she and Priya get in a fight about it, and the rest of the book is largely them figuring out how to both have the space to feel their feelings (i.e., be mad) without it tanking their relationship, and how to communicate even when mad so that they can get through it to a point of not being mad anymore. Karen has some good internal monologuing as well as discussion about her own self-assessments and theories of relationshipping, but Priya really shines here as the queen of emotional intelligence. Her speech near the end about how easy it would be to misuse the power of being the injured party is disturbingly on-point--we like to think of abusive relationships as clearly defined and with abusers as monsters, but we all have the capacity in us to do shitty things for our own benefit if we've got the leverage and incentives to do so. It requires a certain degree of actual emotional intelligence and self-awareness to not do that.

Anyway, who's got two thumbs and Blind Guardian's "Tommyknockers" stuck in her head now? This girl!
bloodygranuaile: (wall wander)
 After we did The Dispossessed for BSpec book club I wanted to do another Very Political book but perhaps one that was not 90% philosophical discussions, so I suggested one that I'd been intending to read ever since I first heard of it at a convention a few years ago before it was published: Nishi Shawl's Everfair, a steampunk novel about the Belgian Congo.
 
In this alternate history, a coalition of somewhat messianic white English socialists called the Fabian Society, Christian Black American activists, and the actual native Congolese what live there somehow manage to scrape up enough money via donations and a wealthy benefactor or two to buy a big tract of the Congo away from King Leopold of Belgium, who of course sells it to them but then also attacks it to try to conquer in back. But in this history, due to the outside support involved in its founding, the newly formed, uneasily multiracial country of Everfair has access to enough modern weaponry to defend itself. With refugees from King Leopold's Congo often running to Everfair for asylum covered in the precious rubber they'd been harvesting, and an additional small influx of runaway Macao Chinese railway workers--including one extremely gifted inventor known mostly as Tink--Everfair is able to innovate, build military capacity, form alliances between its various factions, and push out Leopold's overseers and police with a gloriously steampunky multifront, multistrategy set of campaigns over the course of several years.
 
The book is split into two parts, the first covering from the "founding" of Everfair--i.e., negotiating the land purchase and raising funds--to the final defeat of King Leopold and the expulsion of Belgian powers from Africa. The second half of the book covers two, more complex wars: World War I, where Everfair ultimately decides to fight on the side of Whoever's Fucking Up the Belgians (which was... Germany), and a small civil war, an eruption of tensions that have been present throughout the book and that King Mwenda basically decided to deal with in a fit of macho/royal pride that make things worse and ultimately the women in the book have to bail him and the rest of the country out of the whole mess, because women are awesome and kings are inherently sort of dumb, even when they have good reason to be angry at the white socialists who have no idea how condescending they are because they're The Good Guys compared to, you know, King Fucking Leopold of Belgium.
 
This book has a pretty big and extremely diverse cast of characters, with robust representation of badass women in a variety of occupations, plenty of queer romance, lots of religious tensions, and some interesting age differences in the pairings-up. One of the big steampunk tropes in the book is that a lot of the characters have mechanical limbs, due to the historical atrocities of Leopold's regime, which involved a lot of cutting people's hands and feet off.
 
While most of the book isn't fantasy-steampunk, leaning much more to the traditional sci-fi/alt-history, things get a little fuzzy when it comes to religion, although I suppose they do in real life too, as some people claim it. One character, a Christian reverend when he starts out, accidentally winds up a priest of an indigenous religion, and he gets imbued with some pretty impressive powers when his new god decides to work through him. It's notable that only native spiritual practices seem to really "work" as magic in Everfair; Martha never gets to actually set people on fire via her dreams or anything cool like that as a result of her devotion to Christianity.
 
The country of Everfair is not a utopia, despite the best intentions of the Fabians; what it is, however, is an experiment that doesn't collapse, which is an impressive enough win. It's also a complex and institutionally unstable enough country to be really interesting enough to read about, and the personal-political factions and intrigue and the new problems that crop up when old ones aren't quite solved provide plenty of high-stakes plotlines over the 25-year span of time the book covers. By the end, the country's nascent intelligence network, run by a girl who can enter the minds of cats, is in impressive development, and I just think it's really cool to have a spy network of all girls and cats and would read five million sequels about it.
 
I have a couple critiques but I don't even feel like writing them down; they're quite boring compared to the brilliant, engaging originality on display. I'm really glad we decided to read this one and I'm quite looking forward to discussing it.
bloodygranuaile: (Default)
The Truth was my very first Discworld novel, and it's been a long, long time since I've read it.
 
I remember being a bit lost the first time I read it, since it's the 25th Discworld book, but I enjoyed it enough to go back to the beginning of the series and start it properly. I read it again a few years later once I'd worked my way through the series in order, and I recall it being just as much fun, and that I was definitely better situated in the story. This time, I reread it because it's the most recent completed book that Mark Oshiro is reading over at Mark Does Stuff, which I've sorely neglected ever since he finished reading the Tortall books. But I've been listening to the videos at work a bit as a way of avoiding checking the news when editing dull things (success has been mixed thus far).
 
The Truth is the one where they invent the newspaper, and it's full of hilarious observations from Terry Pratchett's time as journalist that are all even funnier to me now that I work in a newsroom. Our protagonist is William de Worde, the son of a rich family full of dreadful people, who has basically run away from his heritage and makes a living writing letters for hire (often for members of Ankh-Morpork's robust community of Dwarven immigrants), including a monthly gossip newsletter that he sends to a number of notable nobles for a subscription.
 
When a bunch of dwarves moves into Ankh-Morpork with an eldritch* new machine — a movable type printing press — one thing leads to another, William's monthly gossip letter rapidly blossoms into The Ankh-Morpork Times, the city's first daily newspaper, and William finds himself rather suddenly in the role of Ankh-Morpork's first investigative journalist.
 
While much of the news is really "olds" — human-interest stories about civic clubs and accounts of locally grown humorously shaped vegetables — there is one headline-grabbing case going about: Lord Vetinari appears to have tried to stab his clerk Drumknott to death (he succeeded in the stabbing but failed in the killing him bit, which doesn't sound like Lord Vetinari at all), and then attempted to flee the city on a horse laden down with a ton of money. (Not quite a ton, perhaps, but a lot, anyway. A heavy lot.) The Watch is suspicious that something's not quite right here, but are having a bit of a tough time figuring out what it is, considering they've got Vetinari and Drumknott both safely and uselessly unconscious in custody. This is where William comes in, using his family connections, lack of being bound by Watch procedure, newly discovered right of freedom of the press, and entitled jerk attitude from having grown up rich to nose about the city bossing people into giving him interviews. He also develops an anonymous source called Deep Bone, who is definitely Gaspode, and through him conducts one of the best interviews in the history of fictional journalism.
 
William's right-hand woman at the Times is one Sacharissa Crispslock, a highly respectable and pragmatic working-class young lady who serves as the Times' human-interest correspondent and copy editor (editorial roles at the Times are a bit flexible, though). Sacharissa is a bit judgmental, possibly a bit sheltered, very detail-oriented and with a much better head for financial stuff than William, probably because she ain't rich. She's definitely relatable and I was so proud for her when she finally got to threaten someone with a gun and swear at them.
 
Other excellent secondary characters include the vampire iconographer Otto von Chriek, who periodically collapses into a pile of dust when his camera's flash goes off; Goodmountain, the long-sufferingly sensible dwarf who brought the printing press to Ankh-Morpork; Mr. Pin and Mr. Tulip, a duo of stock bad guys, one of whom is trying really hard but failing to develop a drug habit; and Commander Vimes, who is always a treat to see from someone else's point of view. He's much less likable as a secondary character than as a protagonist, but since most readers have also seen him as a protagonist in other books, it's extra fun watching him and William needle each other.
 
In this era of fake news, anonymous leaks, and people named after Italian commedia dell'arte characters being White House Comms Director but only for a week, The Truth is an especially timely reread. The tech has changed since the printing press was invented, but humans and their unfortunately malleable relationship to information haven't. Pratchett gives us a witty, compassionate, absurd, and insightful accounting of the sausage-making process behind what "they" let into the paper and the valiant struggles of the truth to get its boots on by the deadline.
 
*"Eldritch" means "oblong," right?
bloodygranuaile: (wall wander)
For BSpec's book club I finally got around to reading the first book in Max Gladstone's Craft Sequence, which I have been meaning to do for at least two years now. I have the last two books in the sequence signed, but the first one only in paperback, and am missing the second and third. To make it even more complicated, the books take place in a different order than they are published -- they are ordered by the number referenced in the title.

The first book, therefore, is Three Parts Dead, which follows the adventures of young Craftswoman Tara Abernathy as she is hired on probation at the necromantic law firm of Kelethres, Albrecht, and Ao under the mentorship of terrifyingly efficient senior Craftwoman Elayne Kevarian. Tara graduated from Craft school under dubious circumstances that involved her trying to kill one of her professors and getting thrown out of the school, literally, which is pretty dangerous because the school floats up in the sky, as all the best magic schools do.

Tara's first assignment is in the city of Alt Coulomb, which runs off the power of its god, Kos Everburning. Unfortunately, Kos has died under mysterious circumstances. Tara, with the help of a hilarious sheltered young priest (or Novice Technician, as he is called) named Abelard and his junkie policewoman friend Cat, has to help Elayne figure out who killed Kos and why and how and who benefits and all that stuff and generally unravel the massive conspiracy hidden in the heart of the Church.

While the story is plenty funny, it's not as much of a comedy as one might think from some of its elements -- demon lawyers! a vampire pirate captain! divine contract law! -- and the world of magical techno-corporatocracy that Gladstone builds is convincing, at once both weird and distressingly familiar.

Tara is a great protagonist, driven and talented and badass and definitely in a bit over her head, and Abelard is a great dual lead, being an earnest bumbling weirdo in an arcane religious order who chain-smokes to show religious devotion and doesn't know what a newspaper is. They're a fantastic, fantastic team, especially since the book very sensibly eschews the unnecessary romantic subplot that I think a lot of authors would have found obligatory.  Instead of romance we get, like, shape-shifting gargoyles and blood magic libraries and a nine-story demonic BDSM nightclub and stuff like that.

The philosophical underpinnings of the main conflict ends up having a lot to do with free will and consent and the dangers of clever, talented technolibertarian douchebags being allowed to exploit other people without adult supervision, so suffice it to say that the book is not all fluff and explosions, although like any good urban fantasy it certainly has quite a lot in the way of fluff and explosions, and even an instance of leather pants.

I think we're going to get a really good discussion out of it. I've already started reading the next book in the Sequence, so we'll see how many we get through by the time book club rolls around.
bloodygranuaile: (oh noes)

As many who hear me ramble about books know, I have a not-very-deep but quite enthusiastic love for Gail Carriger's fantasy-of-manners steampunk books, the Parasol Protectorate quintet and the ongoing Finishing School series. So I read the first book, Prudence, in her new series set in this universe, The Custard Protocol.

This series takes place about twenty years after the end of the last Parasol Protectorate book, and its protagonist is Prudence Alessandra Maccon Akeldama, the metanatural child of werewolf Conal Maccon and soulless Alexia Tarabotti, adopted by the mysterious vampire dandy Lord Akeldama. She goes by Rue. She can "steal" vampires' and werewolves' skins, meaning she touches them and she turns into the sort of creature they are, leaving them mortal until either the sun comes up or they get far away enough that the tether snaps.

While Rue gets into a number of scrapes that add up to her being at least not at all a passive character--not that I'd want to be anywhere within fifteen hundred million miles of her in real life, considering her principled disdain for such stodgy middle-class values as "being even dimly aware of other people and giving half a shit about them"; I think she's supposed to be a heroine but I can only stomach her as an anti-heroine--and the further development of the wacky steampunk universe is a lot of fun, I didn't end up liking this book as much as the others.

While I'm not usually focused so much on the plots in Carriger's books as I am the wacky hijinks, I feel like the plots in this one were a little more confused than usual. I'm usually quite fine with the plots of comedies being basically vehicles for jokes, and some of these were, mainly the bit where Rue is only aware of one of the two major plotlines for a good long time and thinks people are talking about one thing when they're actually talking about another and everyone is being too ~mysterious~ to use their words and clear it up, but I still felt like I just didn't really buy it? Perhaps the jokes weren't as funny as they needed to be for me to not mind. And Rue's trip to India ended up being far too pro-colonialism for my taste--I know it's a fluffy book series taking place in an alternate history, but one of the basic plotlines (which doesn't really become clear until a good two-thirds of the way through the book) is that the English crown ~accidentally~ pissed off one race of supernatural beings in India by allying with a different race of supernatural beings in India, and they have to sort out a way to ally with both of them because the race they didn't know about ~stubbornl~y insists upon being mortal enemies with the other race and won't recognize England's ~super enlightened~ policy of blanket alliance with all supernatural races they come into contact with. The entire idea of Indian independence appears in the book only as a red herring, on the occasions when the doer of a nefarious deed is as yet unknown and therefore might possibly be "dissidents." It's a lot uglier than the trip to Egypt at the end of the Parasol Protectorate, where the plotline focused on issues that were essentially unrelated to British colonialism--this plotline is basically about how best to pull it off. I kept waiting for Rue to realize that the British were wrong to be ruling India, and she just never fucking did. If Carriger wants this universe to be fun and fluffy even though it's about the British Empire, she's welcome to do that, and I'll read it, but there are some places she just should not go if she wants to not go anywhere serious, and "India" is one of them. Now I'm half afraid that the next Finishing School book, which takes place in the 1840s instead of the 1890s, is going to involve the cast going off to Ireland to have wacky hijinks at the potato famine.

The characters were often fun the possible exception of Quesnel, who is a terrible obnoxious love interest. Ivy's twins--Primrose Tunstell, Rue's best friend, and Professor Percy Tunstell, played in my head by Eddie Redmayne--accompany Rue on her dirigible journey, and are good solid sidekicks. Basically, things are OK as long as they never leave the dirigible, but when they do it gets pretty cringeworthy at times.

Whether or not I read the second Prudence book is probably going to depend on how much I like the fourth Finishing School book, and possibly whether I hear any news of whether or not the second Prudence book involves everything from the first book coming back to bite Prudence firmly in her self-absorbed imperialist ass.

Also, was it just me or was the humor that there was considerably more lowbrow in this one? There's always been raunchy humor in the books in addition to the farce and whimsy, but this one really came off as a lot cruder and with a lot more fart jokes.

bloodygranuaile: (oh noes)
A whole bunch of people told me that Erin Morgenstern’s The Night Circus would be right up my alley. They have been telling me this for a good couple of years now. I have finally gotten around to reading it and am pleased to report that my friends know me very well. Or perhaps I should be less pleased to report that I am apparently very, very predictable?

The Night Circus is a lush, vaguely steampunky-Gothic, dark-romantic Victorian fantasy. It is ostensibly about two young magicians forced into a bizarre competition of skill by their teachers—both entirely dislikeable characters in their own ways—in the arena of a mysterious, magical black-and-white circus. Mostly it is about the circus, really, and although obviously the challenge that started it is quite important and provides the plot, the circus becomes a lot more than that—which I think is the point. There are many people involved in the circus besides the two magicians and their insufferable teachers, and the circus is very, very important to them. There are, therefore, a lot of vignettes and subplots and backstories and whatnot. A lot of readers, even ones who like that it takes place in the Victorian era and is full of pretty Victorian things, may not be as OK with the structure and pacing of the novel, which also tends to resemble a lot of Victorian lit in that it begins quite at the beginning and rolls along slowly and descriptively like a big sluggish river of words until it washes gently up upon the plot. The regular parts of the story are interspersed with little second-person interludes simply exploring the circus, which will probably strike some readers as pretentious and bore them, but which I enjoyed as pure one-thousand percent escapism, probably because the Night Circus is the type of place that I would love to attend. (Its fans, the rêveurs, have a dress code that just so happens to be what I wear half the time anyway. Like, it is my kinda place.)

I think my biggest complaint is that some of the magical stuff was a bit vague—I don’t know if actually explaining the mechanics of it any more would have made it better (actually, I’m 99% sure it would have ruined the atmosphere) but sometimes it didn’t have enough emotional force to really keep it all together—there’s a number of mentions at the end of how much effort it is for Celia to keep the circus running but I think if that’s the case—and if it’s been a longstanding case—the Celia POV parts of the book needed a bigger infusion of sensation-novel-ness, a stronger sense of the weight and strain of maintaining control.

This book does, however, go firmly on my “I want a movie/miniseries” list, even though it is not particularly action-packed, because it is so hugely visual and I want to see all these illusions animated! I also want an excuse for a more social experience of it, like going to a midnight showing in full rêveur wear or having a premiere party with all black-and-white food. Please tell me I can get this! Marketing to Goths is like, so hot right now, right?
bloodygranuaile: (oh noes)
The elevator pitch for Elizabeth Bear’s new novel Karen Memory is colorful enough that you can pretty much be certain that if you like the elevator pitch, you will like the book, and if you don’t, you won’t. The elevator pitch is: Heroic prostitutes versus disaster capitalists in the steampunk Old West.

I was pretty much sold at that point, and I am happy report that Karen Memory is just what you’d want from a pitch like that, with added awesomeness besides. This includes a fictional appearance by real-life historical badass U.S. Marshal Bass Reeves and his giant mustache.

I’ll be frank: I have enjoyed a fair number of stories that are absolute trashy messes, because they are trashy mess hodgepodges of stuff I like, and I probably would have still liked Karen Memory well enough if it were that. All the same, that is not the case here: This is a really solid story. It’s got strong and unashamed dime-novel elements, but it all ties together into a coherent, well-paced, thrilling narrative that is chock-full of awesome things and they all make total sense.

It’s a first-person narrative that does well the main thing a first-person narrative has to do well, which is: the voice is fabulous. Karen’s been taught “proper” grammar as part of her genteel parlor-girling duties, but the narration is in her regular nineteenth-century Old West working-class reads-a-lot-of-dime-store-novels voice, and it’s great—it’s fun and colorful and folksy and smart, and Karen’s a great one for sly observations and over-the-top similes and you can generally tell she’s got her roots in a good old playful Irish storytelling tradition. She says “could of” and “knowed” and she’s not one whit the less smart for it. She’s also totally adorable in her developing feelings for Priya, an Indian girl who’s managed to escape the cribhouses of the story’s villain, abusive pimp Peter Bantle.

Priya’s also great—a budding mad scientist with phenomenal language-learning skills who wears pants and is even more awkward about feelings than Karen. In fact, the cast of characters surrounding Karen is almost exclusively made of thoroughly awesome people, except the people who are such utter terrible people that you viscerally want to punch them in the face with their own fists, which does still make them great character. The cast at Madame Damnable’s consists of a diverse crowd of women (and one dude—the house bouncer, a gay Black man named Crispin), including the inestimable Miss Francina, a transwoman who nobody is an asshole to about it (except Peter Bantle, of course), the human embodiment of solidarity and friendship, and all-around stellar character. The other girls come in a variety of shapes, sizes, colors, and accents, and they each have their own characters, though we rarely learn their backstories. The rest of Rapid City seems to be populated with men ranging from the villainous to the sort of ineffectually decent enough, at least until Marshal Bass Reeves and his posseman, a Comanche dude named Tomoatooah, arrive. They kick ass, quietly and with great dignity and sometimes dynamite. The dynamite is less quiet, obviously.

On to the steampunky bits! The steampunky bits are a bit less goofy than much of the steampunk I’ve read so far, although I admit to only reading ridiculous steampunk. There are no flying whales. There is, however, a lot of really bizarre city infrastructure and some weirdo robot full-body sewing machines that sound more like Iron Man suits than anything else. Much of the plot hinges on a creepy technological advance that’s so far still secret but not implausible based on what tech they’ve already got, and a bit more plot hinges on a particularly souped-up submarine with tentacles, because what’s a steampunk story without at least one octopus-thing? At any rate, I’m wicked jealous of Karen’s sewing machine.

I strongly recommend this book to everyone who likes badass ladies, steampunk, stories about lesbians that aren’t tragic death coming-out novels, historical figures you haven’t learned of in school, seeing abusive assholes get what they deserve, the Old West, big diverse ensemble casts, luxuriant mustaches, characters exhibiting genre-savviness (the genre in question being dime novels), and fun.
bloodygranuaile: (oh noes)
The upside of the current combination of T-shattering weather and my own personal broke-ness has had one excellent upside: I’m finally getting around to reading a bunch of the books that have been up near the top of my Have To Read ASAP list for months. This includes The Goblin Emperor by Katherine Addison (apparently an alias for Sarah Monette), which I bought way back in July with every intent of getting on it as soon as I could. It came highly recommend by a lot of people whose tastes often run similar to mine, and the basic premise of “court intrigue with steampunk elves” definitely piqued my interest! There are many more fun things than that, though.

FUN THING #1: There are no humans in this book. It takes place in the Elflands, where the inhabitants are elves—a white-skinned (paper-white, it sounds like, not just Caucasian-white), white-haired, big-pointy-eared people with kind of a big stick up their collective butt about how imperial their empire is. Their most important neighboring land in this book is inhabited by goblins, who seem to be sort of a subspecies or maybe just a separate ethnic group rather than an entirely different species, since they can (and do) marry and have kids with elves, most often along the border. The elven higher-ups are predictably snobbish about this. Our protagonist is a half-elf half-goblin named Maia, the fourth and youngest—and least-favored—son of the elven emperor, who has grown up in a shabby sort of country estate far away from court. When the emperor and his three older sons are all killed in an airship crash, Maia suddenly finds himself Emperor. He is not really prepared for this, and neither is anyone else.

FUN THING #2: All of the court intrigue and politicking and mannersy stuff. I will admit, I am easy to please on this front because I adore the crap out of fussy court stuff I have no hope of understanding, especially when outsiders are dropped into it and don’t understand it either and are all like “oh my god this is ridiculous how do people live like this,” and this book does not stint on that front at all. But it’s also done really, really well, with a sensitivity towards how it is that people actually do live like that, and it shows our protagonist slowly and painfully learning to master it and to introduce changes to try to make things less toxic. It also gives enough history to paint a picture of not just “courts” and “empire stuff” but specifically of what a court looks like when it starts to go stagnant—there’s a real sense that the court may not have always been quite this fussy and ridiculous but that it has sort of ossified somewhere in the last couple of rulers, particularly under Maia’s dad, who sounds like not really the most innovative ruler. The reader has to learn how the court and its faction function along with Maia, under the guidance of his fantastic secretary Csevet. It is a delight, and probably not an unrealistic one, that not everybody is actually terrible, but many people are hiding their lights under the bushels of convention.

FUN THING #3: Language. OK, I might just be being a huge dork about this, but apparently the elven language has a more complex system of pronouns than we do. There’s a formal and an informal second person, represented, respectively, by “you” and “thou,” as English used to. There’s also a formal first person, represented by “we,” as has also sometimes been done in English—although in the elven language the first-person plural and formal are clearly two distinct pronouns, and sometimes have to be explicitly differentiated in the text. There’s also a wonderfully complex system of titles and prefixes and suffixes, where family names are roots that take masculine, feminine, and collective endings. There are basic titles that translate to “Mr.,” “Mrs.,” and “Miss,” essentially, and grander and grander forms of address are built up by piling on prefixes. Maia has to pick a new name to be his emperor name, and he’s always addressed as “Serenity,” and it’s a super big deal for him to let anyone call him by his real name, and it’s all SO FUN if you are a big dork about that sort of thing. It does occasionally make it a little confusing to keep the already-large cast of characters straight, but there is a character list at the back, or you can try to slow down and read things more carefully than I usually do these days.

FUN THING #4: Ladies. Our protagonist, Maia, is a dude, because that is how it works in the elven language. The elven society has a pretty patriarchal system in place, but that does not stop the book from having a lot of awesome elf ladies in it, and a few awesome goblin ladies, and Maia is not a jerk at all about it, hooray! I particularly liked the plotline about the elf lady who he picks to be his Empress—an excruciatingly awkward situation in every conceivable way, and one that could easily have gone terribly wrong.

FUN THING #5: Steampunky goodness. The steampunk element of this book is actually fairly understated compared to my other experiences with steampunk writing, which, to be fair, are basically just Gail Carriger and Scott Westerfeld. There are airships and there is an awesome plotline with the Clockmaker’s Guild who wish to build a politically important bridge in a place where it’s been the accepted wisdom that you can’t build a bridge, and Maia is all over bridges, which becomes a nice motif by the end of the story. There’s also a message system of “pneumatic tubes” in the castle which I’m imagining as being like a cross between an old-school phone switchboard and the little tubes you used to have at drive-through banks before you had ATMs. (I always found those super fun when I was a kid.)

FUN THING #6: Ears. Most of the facial expressions, body language, etc. that the elves and goblins engage in is described in terms the same as those of humans—they smile, they frown, they pout, they flinch and stiffen and blush and blanche and all those things. BUT. Also their ears move, like they droop when they’re sad or go flat when they’re angry, and part of putting on your expressionless court face is making sure they don’t do any of those things. It’s just woven in there like it’s the most normal thing in the world and it’s ADORABLE.

The main plotline mostly has to do with investigating who killed Maia’s family, because it’s obvious that that person is after Maia next. Since we don’t know who did that for most of the book, the main antagonist for a lot of it is the Lord Chancellor, a pompous man who had been extremely loyal to Maia’s father and seems to find it his duty to continue his reign in every possibly, including ignoring and hating Maia. This doesn’t work very well, now that Maia is emperor, but that doesn’t stop the Lord Chancellor in the slightest.

Overall this book is a bit more serious and dense than I would have expected from “steampunk elves,” but not in a bad way—it’s very engaging, and it does have enough touches of humor and general charmingness to not be a downer, but it also has enough weight to get me really invested in the plot and in caring about what happens to this realm and wanting Maia’s reign to be a success. I highly recommend it to anyone who likes court intrigues of any sort.
bloodygranuaile: (oh noes)
A few weeks ago I had the delightful experience of seeing Gail Carriger at a tea party/book signing at the Brookline Public Library, where I picked up the newest installment of her delightfully madcap steampunk Finishing School series, Waistcoats & Weaponry.

In this one, Sophronia Temminick and a number of her companions plot to escort Sidheag Maccon, Lady Kingair home to her werewolf pack in Scotland, after The Thing happens with Lord Maccon that we had learned about in Alexia’s series, where he goes off to become Alpha of Woolsey. Before this, of course, there is a masquerade ball where, among other ridiculous things, all the household mechanicals go nuts and begin to sing “Rule, Britannia!” and Sophronia gets accidentally secretly engaged to Dimity’s younger brother Pillover.

Over the course of the action-packed adventure to Scotland, in which Sophronia, Sidheag, Dimity, fashionable twit Felix Mersey, and sootie Soap steal a train full of crystalline valve frequensors and their old enemy, vampire drone Monique. They run into diverse problems they must overcome, including low fuel, flywaymen, Dimity’s lamentable lack of cross-dressing savoir-faire, and Felix’s father. In between climbing things, hitting people, and practicing her espionage, Sophronia also has to deal with a lot of tangly difficult mental and emotional issues, such as the obligatory love triangle she’s got herself stuck in with Soap and Felix; whether she wishes to accept Lord Akeldama’s patronage when she finishes; and trying to figure out what the vampires, the Picklemen, the mechanicals, and other interested parties are up to.

My biggest issue with this book is the sad lack of Genevieve Lefoux. No book should fail to have at least a cursory Vieve cameo in it. There had better be some Vieve in Manners & Mutiny.

Carriger seems to get a bit deeper into the numerous shitty social issues of Victorian society with each books, and the results are often kind of awkward, although I think they’re supposed to be awkward. But the fact remains that the stuff that affects the protagonists directly (mostly sexism, although in Alexia’s case there’s also anti-Italian prejudice) is less awkward to read than the stuff that affects other characters and it’s the protagonists who put their foot in it, which happens with some frequency, as the protagonists for both series are straight white gentry ladies. Sophronia’s handling of her obligatory love triangle between Felix and Soap is particularly uncomfortable, because Soap is obviously ten billion times more awesome than Felix, partly because he is a pretty cool dude and partly just because he isn’t Felix.

As usual, the best part about this book is really neither the plot nor the social commentary, but the delightfully absurd language. The worldbuilding is so whimsical it makes Harry Potter look like gritty contemporary realism, and everything has beautifully ridiculous names, both of which reach their epitome in Sophronia’s illegal pet mechanical mini dachshund, Bumbersnoot, who eats coal and occasionally is forced to go undercover as a lacy reticule. Everyone goes around saying things like “I don’t know who you are, but I respect the courage of any man who goes around wearing satin breeches that tight” which I don’t think is an actual thing you were supposed to say in polite Victorian society but who cares. It’s basically complete fluff, but it’s complete fluff with steel-bladed fans and teen girls kicking the asses of pompous adults, which is definitely my favorite kind.

I can’t wait for the fourth one already, especially since I am still very concerned about Professor Braithwope’s mental health.
bloodygranuaile: (oh noes)
After the embarrassing escapade where I wasn’t sure if Snuff existed for a while, I started paying much closer attention to Discworld book releases, and so I was aware of the release of Raising Steam well in advance. However, so were several dozen other people in the Boston metro area, so I had to wait several weeks for the ebook to become available at the library.

My two main thoughts on Raising Steam are one, that it is hilarious and great and I adored it and at one point it almost made me cry, and two, that it is not quite as good as most of the other Discworld books and it’s really sad to see that Terry Pratchett does appear to be losing some of his touch. I mean, Terry Pratchett at his most mediocre is still funnier than most other people at their funniest. But I was still unreasonably disappointed that they didn’t come up with any wacky Discworldian name for a railway, and just called it the railway—sure, there were cute names for the individual engines and stations and lines, but remember when they invented rock’n’roll and called it “Music With Rocks In”? That was awesome.

Anyway, Raising Steam follows pretty much immediately after the events of Snuff, and the events that aren’t directly to do with the railway are mostly sequelae to the more recent Vimes books—mainly Snuff and Thud!—and yet, Raising Steam would more properly be set in the Moist von Lipwig subseries. This is a bit confusing at Moist is not actually the man behind the railway.

The man behind the railway is Dick Simnel, a blacksmith’s son from Sto Lat who somehow manages to invent mechanical engineering properly and builds a steam engine. He takes it to Ankh-Morpork, which is, after all, where stuff happens, and presents it to Harry King, the sewage tycoon. Moist gets involved when a stern Vetinari tells him to make sure this locomotive business isn’t going to be bad for the city, which Moist manages to do by making the Bank of Ankh-Morpork, of which he is the head, a ten-percent owner in the company, thus solidifying Moist as a not completely random choice of protagonist.

The plot mostly involves a bunch of dwarf religious extremists, known colloquially as “the grags” even though a “grag” is a particular type of religious official and not all the grags are extremists, who are still annoyed about the Koom Valley Accord where they stopped fighting the trolls, and are deeply committed to returning to a sort of fundamentalist dwarfdom where they don’t interact with anybody else and they shun all inventions that other people have come up with as being intrusive abominations. The first big target of this is the clacks towers, the Discworld version of the telegram, but soon their wrath is turned to the locomotive, especially since Lord Vetinari now seems very keen on using the locomotive to connect Ankh-Morpork and Uberwald. There was also an odd subplot about the Low King and gender that I wanted to like but didn’t really, because we’ve done dwarves and gender already and it also popped up kind of weirdly late in the book.

There is still a great deal of delightful Discworldian absurdity and punning (and footnotes), featuring place-names such as the Effing Forest and Downsized Abbey and The Netherglades. I feel that Discworld might be tipping ever so into that self-referential sort of point where the humor gets dependent upon previous stuff in the series—like, my first Discworld book was The Truth, which is late enough in the series that I was fairly confused not having any prior knowledge, but funny enough to keep reading anyway, but here I think someone who hadn’t read all the other books would just be utterly lost and not entertained at all. As someone who has read all the other Discworld, I don’t mind so much, because it really is good to see characters like Otto Chriek and Sacharissa Crispslock randomly showing up a lot, and it’s definitely worth it to have Vimes and Moist both featuring fairly largely in the same book and having to interact with each other more than just in passing.

The end of the book was a lot tamer than I’m used to from Discworld; I was pretty sure things from the Dungeon Dimensions were going to show up at the end since that’s a common recurring theme in the A Powerful Thing Gets Invented On Discworld formula (sadly, it is a bit of a formula by now), but they didn’t, there was just cleverness and dwarf politicking.

I do love seeing Discworld getting increasingly steampunky, even as I’m not a huge fan of it getting more serious. I also think the later books could stand getting edited somewhat more tightly, but this is a complaint that seems to be inevitable when any author gets successful, the editors start getting all wary of messing with the golden goose and possibly pissing them off, so the books get not just longer but also more full of rambly extraneous stuff. I often like extraneous stuff, but sometimes it really is just… extraneous. In this case, I think the same footnote occurred more than once, but not in a way where the repetition was the joke; that sort of thing.

Anyway, it is what it is, and what it is is still a highly entertaining Discworld book, which is pretty much what I wanted, so I’m pretty happy.

 
bloodygranuaile: (oh noes)
Gail Carriger seems to have received my complaint that I have to wait until November for more wacky steampunk books, and recently blessed the Internet with a short story, a prequel to the Parasol Protectorate books called The Curious Case of the Werewolf that Wasn’t, the Mummy that Was, and the Cat in the Jar. It is about Alexia’s father, Alessandro Tarabotti.

We knew going into this that Mr. Tarabotti (a) has no soul, (b) used to work for the Templars, and (c) was not what most people would generally consider a nice man. This all turns out to be quite true. Mr. Tarabotti is about as judgy as the Dowager Countess Grantham, although with a much greater propensity to engage in fisticuffs. He is very at ease shooting archaeologists, setting priceless historical artifacts on fire, and causing dirigible crashes that kill off the younger brothers of college boyfriends. All in all, he is a fairly detestable person, but he is still quite a fun character, in that way that “the smart asshole in a room full of dumb assholes” is always a fun character when done properly. Mr. Tarabotti is done very properly.

Floote shows up in this story, as does Alexia’s mother Letitia, although she neither says nor does anything much. We also get some intriguing hints about further mysteries of this fictional universe. (I would like a short story about the cat-embalming aunt, particularly.)
All in all it was quite a good read and an excellent way to spend 99 cents. Now, back to your regularly scheduled whining about how long I have to wait for the third Finishing School book.

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