Sines and cosines and quaderaticks
Jul. 23rd, 2014 11:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
After the embarrassing escapade where I wasn’t sure if Snuff existed for a while, I started paying much closer attention to Discworld book releases, and so I was aware of the release of Raising Steam well in advance. However, so were several dozen other people in the Boston metro area, so I had to wait several weeks for the ebook to become available at the library.
My two main thoughts on Raising Steam are one, that it is hilarious and great and I adored it and at one point it almost made me cry, and two, that it is not quite as good as most of the other Discworld books and it’s really sad to see that Terry Pratchett does appear to be losing some of his touch. I mean, Terry Pratchett at his most mediocre is still funnier than most other people at their funniest. But I was still unreasonably disappointed that they didn’t come up with any wacky Discworldian name for a railway, and just called it the railway—sure, there were cute names for the individual engines and stations and lines, but remember when they invented rock’n’roll and called it “Music With Rocks In”? That was awesome.
Anyway, Raising Steam follows pretty much immediately after the events of Snuff, and the events that aren’t directly to do with the railway are mostly sequelae to the more recent Vimes books—mainly Snuff and Thud!—and yet, Raising Steam would more properly be set in the Moist von Lipwig subseries. This is a bit confusing at Moist is not actually the man behind the railway.
The man behind the railway is Dick Simnel, a blacksmith’s son from Sto Lat who somehow manages to invent mechanical engineering properly and builds a steam engine. He takes it to Ankh-Morpork, which is, after all, where stuff happens, and presents it to Harry King, the sewage tycoon. Moist gets involved when a stern Vetinari tells him to make sure this locomotive business isn’t going to be bad for the city, which Moist manages to do by making the Bank of Ankh-Morpork, of which he is the head, a ten-percent owner in the company, thus solidifying Moist as a not completely random choice of protagonist.
The plot mostly involves a bunch of dwarf religious extremists, known colloquially as “the grags” even though a “grag” is a particular type of religious official and not all the grags are extremists, who are still annoyed about the Koom Valley Accord where they stopped fighting the trolls, and are deeply committed to returning to a sort of fundamentalist dwarfdom where they don’t interact with anybody else and they shun all inventions that other people have come up with as being intrusive abominations. The first big target of this is the clacks towers, the Discworld version of the telegram, but soon their wrath is turned to the locomotive, especially since Lord Vetinari now seems very keen on using the locomotive to connect Ankh-Morpork and Uberwald. There was also an odd subplot about the Low King and gender that I wanted to like but didn’t really, because we’ve done dwarves and gender already and it also popped up kind of weirdly late in the book.
There is still a great deal of delightful Discworldian absurdity and punning (and footnotes), featuring place-names such as the Effing Forest and Downsized Abbey and The Netherglades. I feel that Discworld might be tipping ever so into that self-referential sort of point where the humor gets dependent upon previous stuff in the series—like, my first Discworld book was The Truth, which is late enough in the series that I was fairly confused not having any prior knowledge, but funny enough to keep reading anyway, but here I think someone who hadn’t read all the other books would just be utterly lost and not entertained at all. As someone who has read all the other Discworld, I don’t mind so much, because it really is good to see characters like Otto Chriek and Sacharissa Crispslock randomly showing up a lot, and it’s definitely worth it to have Vimes and Moist both featuring fairly largely in the same book and having to interact with each other more than just in passing.
The end of the book was a lot tamer than I’m used to from Discworld; I was pretty sure things from the Dungeon Dimensions were going to show up at the end since that’s a common recurring theme in the A Powerful Thing Gets Invented On Discworld formula (sadly, it is a bit of a formula by now), but they didn’t, there was just cleverness and dwarf politicking.
I do love seeing Discworld getting increasingly steampunky, even as I’m not a huge fan of it getting more serious. I also think the later books could stand getting edited somewhat more tightly, but this is a complaint that seems to be inevitable when any author gets successful, the editors start getting all wary of messing with the golden goose and possibly pissing them off, so the books get not just longer but also more full of rambly extraneous stuff. I often like extraneous stuff, but sometimes it really is just… extraneous. In this case, I think the same footnote occurred more than once, but not in a way where the repetition was the joke; that sort of thing.
Anyway, it is what it is, and what it is is still a highly entertaining Discworld book, which is pretty much what I wanted, so I’m pretty happy.
My two main thoughts on Raising Steam are one, that it is hilarious and great and I adored it and at one point it almost made me cry, and two, that it is not quite as good as most of the other Discworld books and it’s really sad to see that Terry Pratchett does appear to be losing some of his touch. I mean, Terry Pratchett at his most mediocre is still funnier than most other people at their funniest. But I was still unreasonably disappointed that they didn’t come up with any wacky Discworldian name for a railway, and just called it the railway—sure, there were cute names for the individual engines and stations and lines, but remember when they invented rock’n’roll and called it “Music With Rocks In”? That was awesome.
Anyway, Raising Steam follows pretty much immediately after the events of Snuff, and the events that aren’t directly to do with the railway are mostly sequelae to the more recent Vimes books—mainly Snuff and Thud!—and yet, Raising Steam would more properly be set in the Moist von Lipwig subseries. This is a bit confusing at Moist is not actually the man behind the railway.
The man behind the railway is Dick Simnel, a blacksmith’s son from Sto Lat who somehow manages to invent mechanical engineering properly and builds a steam engine. He takes it to Ankh-Morpork, which is, after all, where stuff happens, and presents it to Harry King, the sewage tycoon. Moist gets involved when a stern Vetinari tells him to make sure this locomotive business isn’t going to be bad for the city, which Moist manages to do by making the Bank of Ankh-Morpork, of which he is the head, a ten-percent owner in the company, thus solidifying Moist as a not completely random choice of protagonist.
The plot mostly involves a bunch of dwarf religious extremists, known colloquially as “the grags” even though a “grag” is a particular type of religious official and not all the grags are extremists, who are still annoyed about the Koom Valley Accord where they stopped fighting the trolls, and are deeply committed to returning to a sort of fundamentalist dwarfdom where they don’t interact with anybody else and they shun all inventions that other people have come up with as being intrusive abominations. The first big target of this is the clacks towers, the Discworld version of the telegram, but soon their wrath is turned to the locomotive, especially since Lord Vetinari now seems very keen on using the locomotive to connect Ankh-Morpork and Uberwald. There was also an odd subplot about the Low King and gender that I wanted to like but didn’t really, because we’ve done dwarves and gender already and it also popped up kind of weirdly late in the book.
There is still a great deal of delightful Discworldian absurdity and punning (and footnotes), featuring place-names such as the Effing Forest and Downsized Abbey and The Netherglades. I feel that Discworld might be tipping ever so into that self-referential sort of point where the humor gets dependent upon previous stuff in the series—like, my first Discworld book was The Truth, which is late enough in the series that I was fairly confused not having any prior knowledge, but funny enough to keep reading anyway, but here I think someone who hadn’t read all the other books would just be utterly lost and not entertained at all. As someone who has read all the other Discworld, I don’t mind so much, because it really is good to see characters like Otto Chriek and Sacharissa Crispslock randomly showing up a lot, and it’s definitely worth it to have Vimes and Moist both featuring fairly largely in the same book and having to interact with each other more than just in passing.
The end of the book was a lot tamer than I’m used to from Discworld; I was pretty sure things from the Dungeon Dimensions were going to show up at the end since that’s a common recurring theme in the A Powerful Thing Gets Invented On Discworld formula (sadly, it is a bit of a formula by now), but they didn’t, there was just cleverness and dwarf politicking.
I do love seeing Discworld getting increasingly steampunky, even as I’m not a huge fan of it getting more serious. I also think the later books could stand getting edited somewhat more tightly, but this is a complaint that seems to be inevitable when any author gets successful, the editors start getting all wary of messing with the golden goose and possibly pissing them off, so the books get not just longer but also more full of rambly extraneous stuff. I often like extraneous stuff, but sometimes it really is just… extraneous. In this case, I think the same footnote occurred more than once, but not in a way where the repetition was the joke; that sort of thing.
Anyway, it is what it is, and what it is is still a highly entertaining Discworld book, which is pretty much what I wanted, so I’m pretty happy.