bloodygranuaile: (oh noes)
I hadn't remembered Reaper Man as being one of the mid-series Discworld novels, but we're definitely getting into mid-series now. And mid-series Discworld is generally the best Discworld; I hadn't remembered it as being one of the particularly good ones either.

Upon rereading it with Mark who Reads Things, it turns out that this is likely just because I only read it once, in ninth grade. I vaguely remembered it as the one where Death becomes a farmer, although I'd forgotten why. Reaper Man is a thoughtful exploration of the role of death in our lives and what it means to have only finite time in our lives--at least, it is when it's not full of madcap puns and zombies and animated compost heap monsters.

I'd also forgotten that this book is where we are introduced to the Auditors, who are existentially terrifying.

The Auditors are much like Dementors except that they are terrifying in a boring soulless way instead of in a traditionally terrifying soul-sucking way. They have no personal identities and they keep the universe running in an orderly and predictable fashion, which is not really how it all ends up working once you get near the Discworld. They fire Death for, essentially, developing too much personality. (Because soulless business culture FOR THE UNIVERSE.)

Death, now with a small batch of time in his hourglass before he gets annihilated, goes to work on a farm down on the Discworld, harvesting crops for an old widow lady named Mrs. Flitworth. Here he becomes Bill Door, and learns about his neighbors in a more individualized and human fashion than he ever has known his assignments before. Unfortunately, with no Death, the natural circle of life is disrupted--people can't die, and neither can animals, really, and apparently neither can general nature life-energy organic matter stuff, hence the animated compost heap. As the extra life energy builds up and people who were supposed to die float around being ghosts or zombies or whatever and generally not passing on, some other unknown thing shows up, a parasitical thing that seems to want to leach all this extra life out of the city. Windle Poons, a very ancient wizard who manages to become a sort of zombie out of sheer willpower when he dies and can't reincarnate, investigates, along with a ragtag band of undead creatures and a bunch of typically useless wizards all hepped up on saying "yo." Along the way, Poons learns more about life than he'd ever arsed himself to learn while he was alive.

The friendship between Death/Bill Door and Mrs. Flitworth is far and away the most touching part of the book, especially the bittersweetly comic bits near the end as Death tries to make sure she has the best death ever in return for all she's taught him. Mrs. Flitworth also gets mad props for being so accepting of Death even when she finds out who he is.

The book is a good one to read after the recent passing of Sir Pterry himself, as it's all about accepting Death as a natural and necessary thing, and not in too cheesy a way, either.

bloodygranuaile: (oh noes)
One of the books I was most excited for when Mark Oshiro started reading Discworld was Moving Pictures. Once he started reading it, to my surprise, I became even *more* excited, because I had not known that apparently he spent a good chunk of time living in Hollywood, and Moving Pictures is about Hollywood. Would Mark, for once, be prepared?

He was not. No one can ever be quite prepared for Moving Pictures, although it is good to have a solid background in movie references, to fully understand all the ungodly number of jokes.

Moving Pictures is strictly in the "a Modern Thing gets invented, Discworld-style, and chaos ensues" tradition of Discworld plotlines, which is unabashedly my favorite Discworld plot type. In this case, the movies are invented, as one might guess from the title, and a small town devoted to making movies springs up in a desert, and is called Holy Wood. People start being called to go there. Victor Tugelbend, a fairly boring, generically handsome, surpassingly lazy student wizard, is one of them. He is apparently called to be a fairly boring, generically handsome action hero/romantic lead with dashing moustaches, or something. He teams up with a talking mutt named Gaspode the Wonder Dog to try and figure out what is going on with this whole Holy Wood thing and why everyone is acting strange, especially why Victor's usual film opposite, Ginger--a smart, driven, interesting character whose role as a starlet means that in films all she gets to do is look sultry and be rescued--keeps sleepwalking and trying to dig a hole in the ground on the outskirts of the city.

This is the... tenth Discworld book, I think, and it does a lot to further establish and develop the rules of reality on the Discworld--especially the roles of story and belief, which are a huge theme throughout the entire series. It also has some pretty hilarious critiques of certain story tropes that are basically dumb, and a lot of fairly biting satire about the corrosive, greedy, exploitative, appearance-obsessed aspects of Hollywood culture. But it also shows love for the magic and splendor of movies and storytelling, and thus avoids becoming cranky elitist trash. Also it has a shameless cartoon-chase scene, which is not particularly elitist either. The metahumor and references certainly have created a monster in that so much comedy following Pratchett has gone down those paths so hard they've ended up well up their own arseholes, but in this case, it works beautifully--genre fiction, movie melodrama included, being a thing that relies so heavily on being "in conversation with" other stories in order to exist and function and to train its audience into understanding its shorthands.

Overall, definitely one of the more memorable Discworld books for me. Now let's see what happens when we get to Soul Music!
bloodygranuaile: (oh noes)

I finally caught up with Mark Oshiro in reading Discworld, which means I just finished rereading Terry Pratchett’s Pyramids. I didn’t remember much of what happened in this one, except that it was parodying Ancient Egypt, and the parody Egypt country was called Djelibeybi, which is the best name ever, except that I think at the time I first read it, it was easy for me to cater to any cravings for Jelly Babies since they sold them at my local Stop & Shop at the time. I should see if they have any at Fort Point Market. I really like Jelly Babies.

Anyway.

Djelibeybi is an old kingdom, and a kingdom proud of its history. Its extremely well-preserved history. Honestly, at this point, Djelibeybi’s incessant preserving of its history is about all it's got going for it, as the elaborate funerary structures it builds for all its pharaohs have bankrupted the country, and everyone’s so in thrall to tradition that they haven’t invented anything in centuries, not even mattresses or plumbing. King Pteppicymon, a forward-thinking sort of pharaoh who hates pyramids, sends his son Pteppic off to Ankh-Morpork to become an assassin, so that he can make some money.

When Pteppic has to come back to Djelibeybi and be king, then, he is full of all sorts of non-Djelibeybian ideas from forn parts, which leads to chaos and mayhem. It would probably have just led to plumbing and mattresses if he'd been allowed to do what he wanted, but ironically, he butts heads with his extremely traditionalist advisor Dios, who is deathly afraid that any degree of change constitutes chaos and mayhem, and the result of their antagonistic interactions result in the construction of a pyramid for King Pteppicymon that's so big it bends space and time--and that causes ACTUAL chaos and mayhem. Joke's on you, Dios.

While much of this book is a bit chaotic even by Discworld standards, it's still quite a work of art--there are layers upon layers of puns, some excellent trope subversion on the part of the handmaiden Ptraci, Pratchett's signature literalism about the power of belief, and some very clever digs at both actual and popular imaginings of ancient Egyptian history. (There are "walk like an Egyptian" jokes that I had somehow forgotten about.) It even has some heartwarming smart bits about identity worked in around all the mathematically inclined camels and quantum.

bloodygranuaile: (oh noes)
Catching up on my Reading Stuff With Mark while cleaning, I belatedly finished the reread of Terry Pratchett’s Wyrd Sisters, notable for being the first proper Witches book. Granny Weatherwax is a returning character by this time, but this is the first time we get the full coven of Granny, Nanny Ogg, and Magrat Garlick.

Wyrd Sisters is, basically, Macbeth. But Discworld-style, of course. It takes place in the tiny sad mountainous microkingdom of Lancre, where the villainous Duke Felmet—at the urging of his ruthless wife—murders King Verence, who was not really so much a good king as he was a not-particularly-bad king, and more importantly, he was a king who cared about Lancre. Duke Felmet does not care about Lancre, and Lancre can tell. Felmet is also all squidgy about anyone finding out that he killed Verence, which slowly drives him into a complete mental breakdown.
Granny, Nanny, and Magrat hide Verence’s baby boy with a troupe of traveling actors, a troupe which includes a dwarf playwright plagued with incessant inspiration. His name is Hwel. It’s probably pronounced “Will” because he’s definitely Shakespeare. Obviously, the baby has a destiny to come back and defeat Felmet and reclaim his throne. The witches have a plan to make this happen, but also obviously, nothing ever goes quite according to plan.

A lot of this book, like all the best Discworld books, is about stories, with the theater featuring quite heavily, but also a lot of awesome jokes about the tropes of witchcraft. As someone who grew up reading a lot of witch books and seeing a lot of Shakespeare performed, this is 100% right up my alley and unendingly hilarious to me. I also identify a lot with Magrat, the youngest witch, whose idea of witchcraft is much more Gothicy and druidessy and generally Wiccan than the older witches, and who has a mad case of impostor syndrome, and who is generally a gigantic dork.

The funny bits are, as usual, hilarious, but Pratchett is definitely starting to develop and further work in his serious opinions about things like power and stories and human nature, even if most of it is lumped under the amusing label “headology.” There are also many rather thought-provoking, if joke-laden, discussions about what constitutes “meddling.” The real thing that brings Pratchett a cut above most other comic writing, of course, is the characterization, which is often very absurd and very real at the same time, and the characters never run together. Granny, Nanny, and Magrat, in particular, are all very different, all larger-than-life characters in their own way, and there’s no way to have trouble keeping them apart, unless, apparently, you’re the typesetter, who seems to have mixed up a few “Nannys” with “Grannys,” but nobody’s perfect.

There is probably doctoral-thesis-level amounts of Stuff going on in this book that I could write about all night, but it’s too much and my brain would collapse. Just going to leave it at saying that the witches are some of my favorite of all the Discworld characters.
bloodygranuaile: (oh noes)
I have been falling dreadfully behind on keeping up with Mark Does Stuff because reasons, but today I was finally able to catch up on his reading of Mort, the fourth Discworld book. Mort is about the time that Death took an apprentice and then hijinks ensued, but I couldn’t remember what the hijinks were.

Mort, short for Mortimer, is a gangly and slightly daydreamy teen boy when he is taken on as Death’s apprentice at a job fair. Contrary to popular opinion, his name is not “boy.” Death seems to mostly want an apprentice so that he can go off into the human world and attempt to learn about human emotions and experiences, like attending parties, drinking strong alcohol, fishing, and finding employment. He is very bad at all of it, except for being a fry cook.

Mort, oddly, is not the only human person living (or residing, at any rate) in Death’s house. There is also Ysabell, Death’s sixteen-year-old daughter who has been sixteen for thirty-five years and is getting a bit sick of it, and a crotchety old dude called Albert whose purpose is apparently to fry things in grease. The only other creature around is Death’s great white horse, Binky.

Death teaches Mort “the duty,” which is to show up at certain person’s death scenes and sever their soul from their body and usher it into whatever afterlife it’s supposed to go to. This mostly goes well except for that one time that Mort was supposed to administer the death of Princess Keli of Sto Lat, but, due to having a bit of a crush on her, he kills her assassin instead, thus changing history and leading to instability in the universe. Mort tries to fix his mistake without having to tell Death about it, which goes about as well as you’d expect.

In this book we expand on a bunch of stuff we’ve seen before, mostly to do with Death, but also the nature and effects of belief on the Discworld, a little history of Unseen University, the lives of nonacademic wizards (well, a nonacademic wizard), some minor history of Sto Lat and its cabbages, other parts of the Discworld including the Agatean Empire, and basically a whimsical grab bag of stuff, none of it too in-depth, as the book is pretty short.

If this book has a theme, it is either that good intentions can cause some really big messes that only the gods themselves can possibly clean up, or that giving humans godlike powers is not a good idea and only anthropomorphic personifications should have them. There might also be an idea in there that even anthropomorphic personifications want their lives to have meaning, and that meaning is to be found in other people. Otherwise, Pratchett’s pun game is as good as ever but his deepness game is not up to where I know it’s going to get.

Also, Princess Keli of Sto Lat is everything a princess should be. Haughty, kinda mean, but very dedicated to doing right by her station and her country.
bloodygranuaile: (oh noes)
After the embarrassing escapade where I wasn’t sure if Snuff existed for a while, I started paying much closer attention to Discworld book releases, and so I was aware of the release of Raising Steam well in advance. However, so were several dozen other people in the Boston metro area, so I had to wait several weeks for the ebook to become available at the library.

My two main thoughts on Raising Steam are one, that it is hilarious and great and I adored it and at one point it almost made me cry, and two, that it is not quite as good as most of the other Discworld books and it’s really sad to see that Terry Pratchett does appear to be losing some of his touch. I mean, Terry Pratchett at his most mediocre is still funnier than most other people at their funniest. But I was still unreasonably disappointed that they didn’t come up with any wacky Discworldian name for a railway, and just called it the railway—sure, there were cute names for the individual engines and stations and lines, but remember when they invented rock’n’roll and called it “Music With Rocks In”? That was awesome.

Anyway, Raising Steam follows pretty much immediately after the events of Snuff, and the events that aren’t directly to do with the railway are mostly sequelae to the more recent Vimes books—mainly Snuff and Thud!—and yet, Raising Steam would more properly be set in the Moist von Lipwig subseries. This is a bit confusing at Moist is not actually the man behind the railway.

The man behind the railway is Dick Simnel, a blacksmith’s son from Sto Lat who somehow manages to invent mechanical engineering properly and builds a steam engine. He takes it to Ankh-Morpork, which is, after all, where stuff happens, and presents it to Harry King, the sewage tycoon. Moist gets involved when a stern Vetinari tells him to make sure this locomotive business isn’t going to be bad for the city, which Moist manages to do by making the Bank of Ankh-Morpork, of which he is the head, a ten-percent owner in the company, thus solidifying Moist as a not completely random choice of protagonist.

The plot mostly involves a bunch of dwarf religious extremists, known colloquially as “the grags” even though a “grag” is a particular type of religious official and not all the grags are extremists, who are still annoyed about the Koom Valley Accord where they stopped fighting the trolls, and are deeply committed to returning to a sort of fundamentalist dwarfdom where they don’t interact with anybody else and they shun all inventions that other people have come up with as being intrusive abominations. The first big target of this is the clacks towers, the Discworld version of the telegram, but soon their wrath is turned to the locomotive, especially since Lord Vetinari now seems very keen on using the locomotive to connect Ankh-Morpork and Uberwald. There was also an odd subplot about the Low King and gender that I wanted to like but didn’t really, because we’ve done dwarves and gender already and it also popped up kind of weirdly late in the book.

There is still a great deal of delightful Discworldian absurdity and punning (and footnotes), featuring place-names such as the Effing Forest and Downsized Abbey and The Netherglades. I feel that Discworld might be tipping ever so into that self-referential sort of point where the humor gets dependent upon previous stuff in the series—like, my first Discworld book was The Truth, which is late enough in the series that I was fairly confused not having any prior knowledge, but funny enough to keep reading anyway, but here I think someone who hadn’t read all the other books would just be utterly lost and not entertained at all. As someone who has read all the other Discworld, I don’t mind so much, because it really is good to see characters like Otto Chriek and Sacharissa Crispslock randomly showing up a lot, and it’s definitely worth it to have Vimes and Moist both featuring fairly largely in the same book and having to interact with each other more than just in passing.

The end of the book was a lot tamer than I’m used to from Discworld; I was pretty sure things from the Dungeon Dimensions were going to show up at the end since that’s a common recurring theme in the A Powerful Thing Gets Invented On Discworld formula (sadly, it is a bit of a formula by now), but they didn’t, there was just cleverness and dwarf politicking.

I do love seeing Discworld getting increasingly steampunky, even as I’m not a huge fan of it getting more serious. I also think the later books could stand getting edited somewhat more tightly, but this is a complaint that seems to be inevitable when any author gets successful, the editors start getting all wary of messing with the golden goose and possibly pissing them off, so the books get not just longer but also more full of rambly extraneous stuff. I often like extraneous stuff, but sometimes it really is just… extraneous. In this case, I think the same footnote occurred more than once, but not in a way where the repetition was the joke; that sort of thing.

Anyway, it is what it is, and what it is is still a highly entertaining Discworld book, which is pretty much what I wanted, so I’m pretty happy.

 
bloodygranuaile: (oh noes)
There is a bit of a long story about me deciding to reread Cold Comfort Farm right now but the short version involves me excitedly fobbing it off on a friend and then realizing that I don’t remember it half as well as the movie version, since I’d only read it once but I’ve seen the movie a good ten times. This is in part because Cold Comfort Farm is one of the very few stories where the movie adaptation is actually quite as good as the book, largely due to its stellar cast. But it’s an odd thing to have that opinion and yet be unable to remember enough about the book to remember why one has that opinion, so I went to reread it to see if it still stands.

The answer is yes. Cold Comfort Farm, the book, is delightfully silly. It is a bit overwritten at times, mostly on purpose.  The genre it is making fun of has a history of also being dreadfully overwritten, even while a number of them have gotten to be Classic Works of Literature, basically all the ones by Thomas Hardy. The genre in question is nineteenth-century-ish earthy English moor romances, of which I would never recommend reading a single one that isn’t written by Thomas Hardy, and even then, only read one every couple of years.

The basic storyline is such: Miss Flora Poste, a well-educated, neat, and thoroughly modern twenty-year-old, finds herself orphaned and with only a hundred pounds a year. Rather than work, which she suspects she wouldn’t be very good at, Flora decides to live off her relatives, of which she has rather a lot. She winds up living with her aunt Ada Doom’s family, the Starkadders, at a dreary mess of a farm named Cold Comfort, in the town of Howling, Sussex, where everyone and everything has ludicrously dramatic names. They all have what novelists of the time called “rich emotional lives,” which, to Flora, looks very much the same thing as being a bit stupid and unhealthily fixated on very specific ways of being miserable. Flora takes it upon herself to “tidy up,” poking and suggesting and cleaning her relatives into less dysfunctional lifestyles. For a number of them this means getting away from Cold Comfort Farm, an activity which has been strictly forbidden by Aunt Ada Doom, reclusive matriarch of the clan, who had seen something narsty in the woodshed when she was two and pretends to be mad.

While my modern copy-editor’s eye really wants to excise about fifteen or twenty percent of the descriptions for being utterly unnecessary (and I have a high tolerance for worldbuilding and backstory and infodumps and general minute detail), the rest of it is all absurd in the best possible way, featuring painstakingly dramatic use of eye-dialect, some highly judgmental but pretty astute inner dialogue by Flora, and excellently weaponized manners. The secondary characters have a tendency to be distinctly Types, but this is absolutely on purpose, and very effective for comedy. Also, sadly, some Types are not mere tropes invented by novelists, but tend to exist in real life, and it is quite satisfying seeing Flora fob off Mr. Mybug, the epitome of That Weirdly Sexist Pseudo-Intellectual Guy Whose Only Interest In Life Is Sex But He Keeps Trying To Dress It Up In Fancy Language In Order To Make It Sound Like There’s Some Appreciable Difference Between Him And A Mayfly And You Should Pay Attention To Him. (And they really do always insist in falling in love with one and it really is MOST TRYING. Ahem.)

Flora Poste is a literary character very dear to my heart, especially since I have admitted to myself that I am definitely fussy and concerned about doing things Properly, for all that I style myself all subcultural and shit. Her monologue on being bad at lacrosse is one of the single passages in literature that I have most identified with, ever. I aspire to ever be a quarter as socially ept as she is, and her powers of managing people are positively inspiring.

Despite minor flaws with lack of editing, this book gets A+ thumbs up all the stars would read again, and I recommend it and the movie to all human persons with any sense of humor.

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